<?xml version="1.0"?>

<tileset>
	<surfaces>
		<surface>
			<texture path="textures/norm_1.bmp" prob="0.2"/>
			<texture path="textures/norm_2.bmp" prob="0.2"/>
			<texture path="textures/norm_3.bmp" prob="0.2"/>
			<texture path="textures/norm_6.bmp" prob="0.2"/>
			<texture path="textures/norm_4.bmp" prob="0.2"/>
			<texture path="textures/norm_5.bmp" prob="0.2"/>
			<texture path="textures/norm_6.bmp" prob="0.1"/>
			<texture path="textures/norm_7.bmp" prob="0.2"/>
			<texture path="textures/norm_9.bmp" prob="0.2"/>
                </surface>
		<surface>
			<texture path="textures/s_1.bmp" prob="0.2"/>
			<texture path="textures/s_2.bmp" prob="0.2"/>
			<texture path="textures/s_3.bmp" prob="0.2"/>
		</surface>
		<surface>
			<texture path="textures/m4.bmp" prob="0.5"/>
		</surface>
		<surface>
			<texture path="textures/m5.bmp" prob="1.0"/>
		</surface>
		<surface>
			<texture path="textures/m3.bmp" prob="1.0"/>
		</surface>
	</surfaces>

	<objects>
		<object walkable="false">
			<model path="models/none.g3d"/>
			<model path="models/crater_3.g3d"/>
			<model path="models/s_rock_1.g3d"/>
			<model path="models/s_rock_2.g3d"/>
			<model path="models/s_rock_3.g3d"/>
			<model path="models/s_rock_4.g3d"/>
			<model path="models/s_rock_5.g3d"/>
                        <model path="models/rock_2.g3d"/>
			<model path="models/crater_1.g3d"/>		
		</object>					
		<object walkable="false">
			<model path="models/cristole.g3d"/>
			<model path="models/cristole.g3d"/>
			<model path="models/rocks.g3d"/>
			<model path="models/crater_2.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/rock_1.g3d"/>
			<model path="models/rock_2.g3d"/>
		</object>					
		<object walkable="true">
                        <model path="models/rocks.g3d"/>
                        <model path="models/none.g3d"/>
                        <model path="models/none.g3d"/>
                        <model path="models/none.g3d"/>
		</object>					
                <object walkable="true">
			<model path="models/none.g3d"/>
		</object>										
		<object walkable="false">
			<model path="models/b_rock_1.g3d"/>
			<model path="models/b_rock_2.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/ufo.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/untena.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/big_stone.g3d"/>
			<model path="models/big_stone2.g3d"/>
			<model path="models/big_stone3.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/none.g3d"/>
		</object>					
	</objects>
	
	<ambient-sounds>
		<day-sound enabled="true" path="sounds/day_in_space.ogg" play-always="false"/>
		<night-sound enabled="true" path="sounds/night_in_space.ogg" play-always="false"/>
		<rain-sound enabled="false"/>
		<snow-sound enabled="false"/>		
		<day-start-sound enabled="true" path="sounds/alarm_clock.wav"/>	
		<night-start-sound enabled="true" path="sounds/alein_shreke.wav"/>						
	</ambient-sounds>

	<parameters>
		<water effects="true">
			<texture path="textures/s.tga"/>
			<texture path="textures/s2.tga"/>
			<texture path="textures/s3.tga"/>
		</water>
		<fog enabled="false"/>
		<sun-light red="1" green="1" blue="1"/>
		<moon-light red="0.3" green="0.3" blue="0.4"/>
		<day-night value="0.7"/>
		<weather sun="0.6" rain="0" snow="0"/> 
	</parameters>
</tileset>

