<?xml version="1.0" standalone="no"?>

<unit>

	<parameters>
		<size value="2"/>
		<height value="2"/>
		<max-hp value="2500" regeneration="1"/>
		<max-ep value="0"/>
		<armor value="45"/>	
		<armor-type value="wood"/>
		<sight value="10"/>
		<time value="140"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="elite" kills="10"/>
		</levels>
		<fields>
			<field value="land"/>
			<field value="air"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="blacksmith"/>
			<unit name="technodrome"/>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="robotics"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="wood" amount="300"/>
			<resource name="gold" amount="150"/>
			<resource name="food" amount="1"/>						
		</resource-requirements>
		<resources-stored/>
		<image path="images/battle_machine.bmp"/>
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../technician/sounds/technician_select1.wav"/>
			<sound path="../technician/sounds/technician_select2.wav"/>
			<sound path="../technician/sounds/technician_select3.wav"/>
			<sound path="../technician/sounds/technician_select4.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../technician/sounds/technician_ack1.wav"/>
			<sound path="../technician/sounds/technician_ack2.wav"/>
			<sound path="../technician/sounds/technician_ack3.wav"/>
			<sound path="../technician/sounds/technician_ack4.wav"/>		
			<sound path="../technician/sounds/technician_ack5.wav"/>
			<sound path="../technician/sounds/technician_ack6.wav"/>
			<sound path="../technician/sounds/technician_ack7.wav"/>					
		</command-sounds>

	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="50"/>
			<animation path="models/battle_machine_standing.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="170"/>
			<anim-speed value="90"/>
			<animation path="models/battle_machine_walking.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/machine_walk1.wav"/>
				<sound-file path="sounds/machine_walk2.wav"/>
				<sound-file path="sounds/machine_walk3.wav"/>
				<sound-file path="sounds/machine_walk4.wav"/>
				<sound-file path="sounds/machine_walk5.wav"/>
			</sound> 

		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="90"/>
			<anim-speed value="90"/>
			<animation path="models/battle_machine_attacking.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/machine_attack1.wav"/>
				<sound-file path="sounds/machine_attack1b.wav"/>
				<sound-file path="sounds/machine_attack1c.wav"/>
			</sound> 
			<attack-strenght value="400"/>
			<attack-var value="150"/>
			<attack-range value="1"/>
			<attack-type value="slashing"/>	
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.8"/>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>
                 
		<skill>
			<type value="attack"/>
			<name value="attack_arrow_skill"/>		
			<ep-cost value="0"/>
			<speed value="52"/>
			<anim-speed value="65"/>
			<animation path="models/battle_machine_attacking2.g3d"/>
			<sound enabled="true" start-time="0.5">
				<sound-file path="sounds/machine_attack2.wav"/>
				<sound-file path="sounds/machine_attack2b.wav"/>
				<sound-file path="sounds/machine_attack2c.wav"/>
			</sound> 
			<attack-strenght value="170"/>
			<attack-var value="75"/>
			<attack-range value="9"/>
			<attack-type value="piercing"/>
			<attack-start-time value="0.5"/>
			<attack-fields>
				<field value="air"/>
				<field value="land"/>
			</attack-fields>
			<projectile value="true">
				<particle value="true" path="particle_proj.xml"/>
				<sound enabled="true">
					<sound-file path="../ornithopter/sounds/orni_hit1.wav"/>
					<sound-file path="../ornithopter/sounds/orni_hit2.wav"/>
					<sound-file path="../ornithopter/sounds/orni_hit3.wav"/>
					<sound-file path="../ornithopter/sounds/orni_hit4.wav"/>
					<sound-file path="../ornithopter/sounds/orni_hit5.wav"/>
				</sound>
			</projectile>
			<splash value="true">
				<radius value="1"/>
				<damage-all value="true"/>
				<particle value="true" path="particle_splash.xml"/>
			</splash>
		</skill>

		<skill>
			<type value="die"/>	
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="60"/>
			<animation path="models/battle_machine_dying.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/machine_die1.wav"/>
				<sound-file path="sounds/machine_die2.wav"/>
				<sound-file path="sounds/machine_die3.wav"/>
			</sound> 			
			<fade value="false"/>
		</skill>
		
		<skill>
			<type value="move"/>		
			<name value="charge_skill"/>		
			<ep-cost value="0"/>
			<speed value="240"/>
			<anim-speed value="100"/>
			<animation path="models/battle_machine_charging.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/machine_walk1.wav"/>
				<sound-file path="sounds/machine_walk2.wav"/>
				<sound-file path="sounds/machine_walk3.wav"/>
				<sound-file path="sounds/machine_walk4.wav"/>
				<sound-file path="sounds/machine_walk5.wav"/>
			</sound> 
		</skill>	

	</skills>

	<!-- *** commands *** -->
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../archer/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../archer/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/battle_machine_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="charge_skill"/>
			<attack-skill value="attack_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="attack_arrow"/>
			<image path="images/battle_machine_attack_arrow.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="charge_skill"/>
			<attack-skill value="attack_arrow_skill"/>
		</command>

                   <command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="../archer/images/tech_hold.bmp"/>
			<unit-requirements/>
			<upgrade-requirements>
				<upgrade name="training_field"/>
			</upgrade-requirements>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>                


	</commands>
</unit>
