<?xml version="1.0" standalone="no"?>

<unit>

	<!-- *** parameters *** -->

	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="550" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="leather"/>					
		<sight value="8"/>
		<time value="80"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="150"/>
			<resource name="housing" amount="1"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/shaman.bmp"/>
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/shaman_select1.wav"/>
			<sound path="sounds/shaman_select2.wav"/>
			<sound path="sounds/shaman_select3.wav"/>
			<sound path="sounds/shaman_select4.wav"/>
			<sound path="sounds/shaman_select5.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/shaman_ack1.wav"/>
			<sound path="sounds/shaman_ack2.wav"/>
			<sound path="sounds/shaman_ack3.wav"/>
			<sound path="sounds/shaman_ack4.wav"/>		
		</command-sounds>


	</parameters>


	<!-- *** skills *** -->

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="55"/>
			<animation path="models/shaman_standing.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<!--skill>
			<type value="stop"/>
			<name value="stop_loaded_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="150"/>
			<animation path="models/shaman_standing_loaded.g3d"/>
			<sound enabled="false"/>
		</skill-->

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/shaman_walking.g3d"/>
			<sound enabled="false"/>
		</skill>	
                
		<!--skill>
			<type value="move"/>
			<name value="move_loaded_skill"/>		
			<ep-cost value="0"/>
			<speed value="190"/>
			<anim-speed value="50"/>
			<animation path="models/shaman_walking_loaded.g3d"/>
			<sound enabled="false"/>
		</skill-->

		<skill>
			<type value="repair"/>
			<name value="repair_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/shaman_repairing.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/shaman_build1.wav"/>
				<sound-file path="sounds/shaman_build2.wav"/>
				<sound-file path="sounds/shaman_build3.wav"/>
				<sound-file path="sounds/shaman_build4.wav"/>
				<sound-file path="sounds/shaman_build5.wav"/>
				<sound-file path="sounds/shaman_build6.wav"/>
			</sound>

		</skill>
                
		<skill>
			<type value="attack"/>
			<name value="molotov_skill"/>		
			<ep-cost value="0"/>
			<speed value="35"/>
			<anim-speed value="35"/>
			<animation path="models/shaman_attacking.g3d"/>
			<sound enabled="true" start-time="0.5">
				<sound-file path="sounds/shaman_attack.wav"/>
			</sound> 
			<attack-strenght value="200"/>
			<attack-var value="175"/>
			<attack-range value="6"/>
			<attack-type value="energy"/>
			<attack-start-time value="0.5"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<projectile value="true">
				<particle value="true" path="particle_proj.xml"/>
				<sound enabled="true">
					<sound-file path="/sounds/shaman_hit1.wav"/>
					<sound-file path="/sounds/shaman_hit2.wav"/>
				</sound>
			</projectile>
			<splash value="true">
				<radius value="1"/>
				<damage-all value="true"/>
				<particle value="true" path="particle_splash.xml"/>
			</splash>
		</skill>

		<skill>
			<type value="repair"/>
			<name value="heal"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/shaman_healing.g3d"/>
			<sound enabled="true" start-time="0.5">
				<sound-file path="sounds/shaman_heal1.wav"/>	
			</sound>
		</skill>

		<skill>
			<type value="build"/>
			<name value="build_skill"/>		
			<ep-cost value="0"/>
			<speed value="180"/>
			<anim-speed value="210"/>
			<animation path="models/shaman_repairing.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/shaman_build1.wav"/>
				<sound-file path="sounds/shaman_build2.wav"/>
				<sound-file path="sounds/shaman_build3.wav"/>
				<sound-file path="sounds/shaman_build4.wav"/>
				<sound-file path="sounds/shaman_build5.wav"/>
				<sound-file path="sounds/shaman_build6.wav"/>
			</sound>
		</skill>		

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="50" />
			<animation path="models/shaman_healing.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/shaman_prod1.wav"/>
				<sound-file path="sounds/shaman_prod2.wav"/>
				<sound-file path="sounds/shaman_prod3.wav"/>	
			</sound>
		</skill>	


		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="90"/>
			<anim-speed value="50"/>
			<animation path="models/shaman_dying.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/shaman_die1.wav"/>
				<sound-file path="sounds/shaman_die2.wav"/>
				<sound-file path="sounds/shaman_die3.wav"/>	
				<sound-file path="sounds/shaman_die4.wav"/>									
			</sound>			
			<fade value="false"/>
		</skill>						

	</skills>

	<!-- *** commands *** -->
	
	<commands>

		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../archer/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>


		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../archer/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<!--command>
			<type value="build"/>
			<name value="build_ultimate"/>
			<image path="../worker/images/worker_build_advanced.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<build-skill value="build_skill"/>
			<buildings>
                                <building name="aerodrome"/>
                	</buildings>
			<start-sound enabled="false"/>
			<built-sound enabled="true" start-time="0">
				<sound-file path="sounds/shaman_select1.wav"/>
				<sound-file path="sounds/shaman_select5.wav"/>
			</built-sound>
		</command-->

		<command>
			<type value="repair"/>
			<name value="repair"/>
			<image path="images/shaman_repair.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<repair-skill value="repair_skill"/>
			<repaired-units>	
				<!--unit name="catapult"/-->	
				<unit name="beehive"/>
                                <!--unit name="air_ballista"/>	
                                <unit name="aerodrome"/-->					
			</repaired-units>		
		</command>

		<command>
			<type value="repair"/>
			<name value="heal"/>
			<image path="images/shaman_heal.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<repair-skill value="heal"/>
			<repaired-units>	
				<unit name="worker"/>	
				<unit name="shaman"/>		
				<unit name="stickfighter"/>	
				<unit name="archer"/>		
				<unit name="firegolem"/>		
				<unit name="bull"/>		
				<unit name="fire_archer"/>		
				<unit name="thunderbird"/>		
				<unit name="axe_indian"/>
				<unit name="axe_thrower"/>
                                <unit name="horseman"/>					
			</repaired-units>		
		</command>


		<command>
			<type value="attack"/>
			<name value="molotov"/>
			<image path="images/molotov.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="molotov_skill"/>
		</command>

		<command>
			<type value="produce"/>
			<name value="produce_thunderbird"/>
			<image path="../thunderbird/images/eagle.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<produce-skill value="produce_skill"/>
			<produced-unit name= "thunderbird"/>
		</command>

		<command>
			<type value= "build"/>
			<name value="build_beehive"/>
			<image path="../worker/images/worker_build_basic.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<build-skill value="build_skill"/>
			<buildings>
				<building name="beehive"/>			
			</buildings>
			<start-sound enabled="false"/>
			<built-sound enabled="true">
				<sound-file path="../worker/sounds/worker_work_end1.wav"/>		    
                        </built-sound>	
		</command>

                
		<!--command>
			<type value="morph"/>
			<name value="build_air_ballista"/>
			<image path="../air_ballista/images/air_ballista.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="build_air_ballista"/>
			<morph-unit name= "air_ballista"/>
			<discount value="40"/>
		</command-->

	</commands>
</unit>
