<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="2" />
		<height value="2" />
		<max-hp value="4000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>
		<sight value="6" />
		<time value="40" />
		<multi-selection value="false" />
		<cellmap value="false">
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties/>
		<light enabled="false" />
		<rotationAllowed value="false" />
		<unit-requirements>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="wood" amount="50"/>
			<resource name="gold" amount="50"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/egg.bmp" />
		<image-cancel path="../tyrannosaurus_rex/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../nest/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../nest/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<type value="stop"/>	
			<name value="stop_skill"/>
			<ep-cost value="0" />
			<speed value="50" />
			<anim-speed value="100" />
			<animation path="models/egg.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="200"/>
			<anim-speed value="100"/>
			<animation path="models/egg_crack.g3d"/>
			<sound enabled="false"/>
		</skill>	
		
		<skill>
			<type value="die" />	
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/egg_die.g3d" />
			<particles value="false"/>
			<sound enabled="true" start-time="0">
				<sound-file path="../nest/sounds/tech_building_fall4.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<commands>
		<command>
			<type value="morph"/>
			<name value="hatch_triceratops"/>
			<image path="../triceratops/images/swordman.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "triceratops"/>
			<discount value="50"/>
		</command>						
	</commands>
</unit>
