<?xml version="1.0" standalone="no"?>

<unit>

	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="800" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="wood"/>					
		<sight value="1"/>
		<time value="10"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="wood" amount="100"/>
			<resource name="oil" amount="1"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/crate.bmp"/>
		<image-cancel path="../headquarters/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false"/>
		<command-sounds enabled="false"/>


	</parameters>


	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="55"/>
			<animation path="models/crate.g3d"/>
			<sound enabled="false"/>
		</skill>	

		<skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="500"/>
			<anim-speed value="200"/>
			<animation path="models/crate.g3d"/>
			<sound enabled="true" start-time="0">
				<!--sound-file path="sounds/puff.ogg"/-->
			</sound>
		</skill>			

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="90"/>
			<anim-speed value="50"/>
			<animation path="models/brakec.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/mat_wood1.ogg"/>
				<sound-file path="sounds/mat_wood2.ogg"/>
			</sound>			
			<fade value="false"/>
		</skill>						

	</skills>
	
	<commands>

		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../headquarters/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="morph"/>
			<name value="let_out_recruit"/>
			<image path="../recruit/images/worker.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "recruit"/>
			<discount value="0"/>
		</command>

		<command>
			<type value="morph"/>
			<name value="let_out_machine_gun_solder"/>
			<image path="../machine_gun_solder/images/swordman.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "machine_gun_solder"/>
			<discount value="0"/>
		</command>

		<command>
			<type value="morph"/>
			<name value="let_out_gun_trap"/>
			<image path="../gun_trap/images/barracks.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "gun_trap"/>
			<discount value="0"/>
		</command>

	</commands>
</unit>
