<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="3"/>
		<height value="2"/>
		<max-hp value="3700" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="60"/>	
		<armor-type value="metal"/>				
		<sight value="10"/>
		<time value="80"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties>
			<property value="rotated_climb"/>
		</properties>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements>
			<!--upgrade name="bombs_and_missiles"/-->
		</upgrade-requirements>
		<resource-requirements>
			<resource name="wood" amount="200"/>
			<resource name="gold" amount="150"/>
			<resource name="oil" amount="10"/>		
		</resource-requirements>
		<resources-stored/>
		<image path="images/swordman.bmp"/>
		<image-cancel path="../headquarters/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/swordman_select1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/swordman_select2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/swordman_select3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/swordman_select4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/swordman_select5.wav"/>
			<sound path="$COMMONDATAPATH/sounds/swordman_select6.wav"/>
			<sound path="$COMMONDATAPATH/sounds/swordman_select7.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/swordman_ack1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/swordman_ack2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/swordman_ack3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/swordman_ack4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/swordman_ack5.wav"/>
			<sound path="$COMMONDATAPATH/sounds/swordman_ack6.wav"/>
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="45"/>
			<animation path="models/army_ambulance_idle.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="340"/>
			<anim-speed value="44"/>
			<animation path="models/army_ambulance_move.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="produce"/>
			<name value="produce_skill"/>	
			<ep-cost value="0" />
			<speed value="280" />
			<anim-speed value="300" />
			<animation path="models/army_ambulance_idle.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="repair"/>
			<name value="heal"/>		
			<ep-cost value="1"/>
			<speed value="500"/>
			<anim-speed value="500"/>
			<animation path="models/army_ambulance_idle.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="60"/>
			<animation path="models/army_ambulance_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/explode.wav"/>
			</sound>	
			<particles value="true" start-time="0.001" end-time="0.3">
				<particle-file path="../oil_well/fire_particles1.xml"/>
				<particle-file path="../oil_well/fire_particles2.xml"/>
				<particle-file path="../oil_well/fire_particles3.xml"/>
				<particle-file path="../oil_well/fire_particles4.xml"/>
				<particle-file path="../oil_well/fire_particles5.xml"/>
				<particle-file path="../oil_well/fire_particles6.xml"/>
				<particle-file path="../oil_well/fire_particles7.xml"/>
				<particle-file path="../oil_well/fire_particles8.xml"/>
			</particles>			
			<fade value="false"/>
		</skill>


	</skills>
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../headquarters/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../headquarters/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="repair"/>
			<name value="heal"/>
			<image path="images/technician_heal.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
			<move-skill value="move_skill"/>
			<repair-skill value="heal"/>
			<repaired-units>	
				<unit name="carbine_solder"/>	
				<unit name="challenger_tank"/>	
				<unit name="flame_thrower"/>		
				<unit name="conqueror_tank"/>		
				<unit name="howitzer"/>	
				<unit name="hawk_copter_landed"/>	
				<unit name="jeep"/>	
				<unit name="leclerc_tank"/>		
				<unit name="machine_gun_solder"/>
				<unit name="mrds_vehicle"/>
				<unit name="avgp_cougar"/>
				<unit name="m-109_artillery"/>
				<unit name="nuclear_missile_launcher"/>
				<unit name="nuclear_missile_launcher_"/>
				<unit name="nuclear_missile_launcher__"/>
				<unit name="poison_gas_solder"/>
				<unit name="recruit"/>		
				<unit name="rifleman"/>	
				<unit name="saumur_tank"/>	
				<unit name="sleeping_gas_solder"/>	
				<unit name="technician"/>
				<unit name="military_ambulance"/>
				<unit name="motorcycle"/>	
				<unit name="uragan_vehicle"/>	
				<unit name="m939_truck"/>	
				<unit name="armoured_gun_vehicle"/>				
			</repaired-units>		
		</command>

		<command>
			<type value="produce"/>
			<name value="produce_flame_thrower_" />
			<image path="../flame_thrower_/images/swordman.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="flame_thrower_"/>
		</command>

	</commands>
</unit>
