<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="2"/>
		<height value="11" />
		<max-hp value="10000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>
		<sight value="15" />
		<time value="250" />
		<multi-selection value="false" />
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
			<unit name="capsule_lanucher"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="200" />
			<resource name="stone" amount="300" />
			<resource name="wood" amount="100" />
		</resource-requirements>
		<resources-stored />
		<image path="images/archmage_tower.bmp"/>
		<image-cancel path="images/magic_cancel.bmp"/>
		<meeting-point value="true" image-path="images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="sounds/magic_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/magic_click.wav" />
		</command-sounds>
	</parameters>

	<skills>

		<skill>
			<type value="be_built"/>
			<name value="be_built_skill"/>
			<ep-cost value="0" />
			<speed value="500" />
			<anim-speed value="300" />
			<animation path="models/tower_make.g3d" />
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="produce"/>
			<name value="summon_skill"/>		
			<ep-cost value="0"/>
			<speed value="500"/>
			<anim-speed value="100"/>
			<animation path="models/tower.g3d"/>
			<sound enabled="false" start-time="0.3">
			</sound>
		</skill>
		
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/tower.g3d" />
			<sound enabled="false"/>
		</skill>	
		
		<skill>
			<type value="upgrade"/>
			<name value="upgrade_skill"/>
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/tower.g3d" />
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="die"/>
			<name value="die_skill"/>	
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="models/energy_source_destruction.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/magic_building_fall6.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>

	<commands>

		<command>
			<type value="upgrade"/>
			<name value="research_low_gravity"/>
			<image path="../../upgrades/low_gravity/images/dragon_call.bmp" />
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="low_gravity"/>
		</command>

		<command>
			<type value="produce"/>
			<name value="produce_slimemarten" />
			<image path="../slimemarten/images/archmage.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<produce-skill value="summon_skill"/>
			<produced-unit name="slimemarten"/>
		</command>

	</commands>

</unit>
