<?xml version="1.0" standalone="no"?>

<tech-tree>
	<description value="magitech tech tree"/>
	
	<attack-types>
		<attack-type name="slashing"/>
		<attack-type name="piercing"/>
		<attack-type name="impact"/>
		<attack-type name="energy"/>
		<attack-type name="sword"/>
		<attack-type name="arrow"/>
		<attack-type name="magic"/>
		<attack-type name="sword"/>
		<attack-type name="arrow"/>
		<attack-type name="magic"/>
		<attack-type name="slashing"/>
		<attack-type name="piercing"/>
		<attack-type name="impact"/>
		<attack-type name="energy"/>
		<attack-type name="instant"/>	
		<!-- normal bullet attacks such as the infantry's -->
		<attack-type name="ballastic"/>
		<!-- missle attacks such as the tank's -->
		<attack-type name="missle"/>
		<!-- explosive attacks such as the grenader's -->
		<attack-type name="explosive"/>
		<!-- physical attacks such as the baton soldier's -->
		<attack-type name="physical"/>
		<!-- nuclear special attack -->
		<attack-type name="nuclear"/>
      <!-- instant kill special attack -->
      <attack-type name="instant_kill"/>
      <!-- RPG -->
      <attack-type name="rpg"/>
      <!-- Grenades -->
      <attack-type name="frag"/>
	</attack-types>
	
	<armor-types>
		<armor-type name="organic"/>	
		<armor-type name="leather"/>
		<armor-type name="wood"/>		
		<armor-type name="metal"/>
		<armor-type name="stone"/>
		<armor-type name="rock"/>
		<armor-type name="plate"/>
		<armor-type name="organic"/>
		<armor-type name="leather"/>
		<armor-type name="wood"/>		
		<armor-type name="metal"/>
		<armor-type name="stone"/>
		<armor-type name="rock"/>
		<armor-type name="plate"/>
		<armor-type name="organic"/>
		<!-- all human units -->
		<armor-type name="infantry"/>	
		<!-- tank, humvee, machine gun turret, and howitzer units only  -->
		<armor-type name="tank"/>
		<!-- metal non-tank units such as the automaton and stealth bomber -->
		<armor-type name="metal"/>		
		<!-- building units (not select defense units) -->
		<armor-type name="building"/>
	</armor-types>
	
	<damage-multipliers>
		<damage-multiplier attack="piercing" armor="organic" value="1.25"/>	
		<damage-multiplier attack="piercing" armor="leather" value="1.25"/>
		<damage-multiplier attack="piercing" armor="wood" value="0.75"/>	
		<damage-multiplier attack="piercing" armor="metal" value="0.75"/>
		<damage-multiplier attack="piercing" armor="stone" value="0.5"/>
		
		<damage-multiplier attack="impact" armor="organic" value="0.75"/>
		<damage-multiplier attack="impact" armor="leather" value="0.75"/>
		<damage-multiplier attack="impact" armor="metal" value="1.5"/>	
		<damage-multiplier attack="impact" armor="wood" value="1.5"/>			
		<damage-multiplier attack="impact" armor="stone" value="1.5"/>
		
		<damage-multiplier attack="slashing" armor="organic" value="1.25"/>	
		<damage-multiplier attack="slashing" armor="wood" value="0.75"/>		
		<damage-multiplier attack="slashing" armor="stone" value="0.5"/>
		
		<damage-multiplier attack="energy" armor="organic" value="1.25"/>		
		<damage-multiplier attack="energy" armor="wood" value="0.75"/>	
		<damage-multiplier attack="energy" armor="stone" value="0.5"/>	
		<damage-multiplier attack="ballastic" armor="infantry" value="1"/>	
		<damage-multiplier attack="ballastic" armor="tank" value="0.6"/>	
		<damage-multiplier attack="ballastic" armor="metal" value="0.8"/>
		<damage-multiplier attack="ballastic" armor="building" value="0.75"/>

		<damage-multiplier attack="missle" armor="infantry" value="0.8"/>
		<damage-multiplier attack="missle" armor="tank" value="1.15"/>	
		<damage-multiplier attack="missle" armor="metal" value="1"/>	
		<damage-multiplier attack="missle" armor="building" value="1.15"/>	
		
		<damage-multiplier attack="explosive" armor="infantry" value="1.35"/>	
		<damage-multiplier attack="explosive" armor="tank" value="1"/>	
		<damage-multiplier attack="explosive" armor="metal" value="1.15"/>	
		<damage-multiplier attack="explosive" armor="building" value="0.8"/>	
		
		<damage-multiplier attack="physical" armor="infantry" value="1.25"/>	
		<damage-multiplier attack="physical" armor="tank" value="0.5"/>	
		<damage-multiplier attack="physical" armor="metal" value="0.75"/>	
		<damage-multiplier attack="physical" armor="building" value="1.15"/>	
		
		<damage-multiplier attack="nuclear" armor="infantry" value="1.1"/>	
		<damage-multiplier attack="nuclear" armor="tank" value="0.8"/>	
		<damage-multiplier attack="nuclear" armor="metal" value="0.75"/>	
		<damage-multiplier attack="nuclear" armor="building" value="0.7"/>	
      
		<damage-multiplier attack="instant_kill" armor="infantry" value="2"/>	
		<damage-multiplier attack="instant_kill" armor="tank" value="0"/>	
		<damage-multiplier attack="instant_kill" armor="metal" value="0"/>	
		<damage-multiplier attack="instant_kill" armor="building" value="0"/>	
      
      <damage-multiplier attack="frag" armor="infantry" value="1.35"/>	
		<damage-multiplier attack="frag" armor="tank" value="0.65"/>	
		<damage-multiplier attack="frag" armor="metal" value="0.75"/>	
		<damage-multiplier attack="frag" armor="building" value="0.5"/>	
      
		<damage-multiplier attack="rpg" armor="infantry" value="0.7"/>	
		<damage-multiplier attack="rpg" armor="tank" value="1.75"/>	
		<damage-multiplier attack="rpg" armor="metal" value="1.25"/>	
		<damage-multiplier attack="rpg" armor="building" value="0.5"/>		
	</damage-multipliers>
</tech-tree>
