<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="700" regeneration="2"/>
		<max-ep value="0"/>
		<armor value="7"/>	
		<armor-type value="leather"/>				
		<sight value="10"/>
		<time value="30"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="loud" kills="3"/>
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="natural_health_centre"/>
		</unit-requirements>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="wood" amount="20"/>
			<resource name="gold" amount="20"/>
			<resource name="goldbacked_currency" amount="3"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/archer.bmp"/>
		<image-cancel path="images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/archer_select1.wav"/>
			<sound path="sounds/archer_select2.wav"/>
			<sound path="sounds/archer_select3.wav"/>
			<sound path="sounds/archer_select4.wav"/>
			<sound path="sounds/archer_select5.wav"/>
			<sound path="sounds/archer_select6.wav"/>
			<sound path="sounds/archer_select7.wav"/>
			<sound path="sounds/archer_select8.wav"/>
			<sound path="sounds/archer_select9.wav"/>
			<sound path="sounds/archer_select10.wav"/>
			<sound path="sounds/archer_select11.wav"/>

		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/archer_ack1.wav"/>
			<sound path="sounds/archer_ack2.wav"/>
			<sound path="sounds/archer_ack3.wav"/>
			<sound path="sounds/archer_ack4.wav"/>
			<sound path="sounds/archer_ack5.wav"/>
			<sound path="sounds/archer_ack6.wav"/>
			<sound path="sounds/archer_ack7.wav"/>
			<sound path="sounds/archer_ack8.wav"/>
			<sound path="sounds/archer_ack9.wav"/>
			<sound path="sounds/archer_ack10.wav"/>
			<sound path="sounds/archer_ack11.wav"/>
			<sound path="sounds/archer_ack12.wav"/>
			<sound path="sounds/archer_ack13.wav"/>
			<sound path="sounds/archer_ack14.wav"/>
			<sound path="sounds/archer_ack15.wav"/>
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="45"/>
			<animation path="models/protest_stand.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="170"/>
			<anim-speed value="90"/>
			<animation path="models/protest_walk.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="100"/>
			<animation path="models/protester_attack1.g3d"/>
			<animation path="models/protester_attack2.g3d"/>
			<sound enabled="true" start-time="0.5">
				<!--sound-file path="/sounds/a1.wav"/-->
			</sound>
			<particles value="false" start-time="0.1" end-time="0.2">
				<particle-file path="sound.xml"/>
			</particles>	
			<attack-strenght value="40"/>
			<attack-var value="30"/>
			<attack-range value="1"/>
			<attack-type value="piercing"/>
			<attack-start-time value="0.5"/>
			<attack-fields>
				<field value="land"/>
				<field value="air"/>
			</attack-fields>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>
		
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="50"/>
			<animation-random-cycle-maxcount value="1" />
			<animation path="models/protest_die2.g3d"/>
			<animation path="models/protest_die3.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/archer_die1.wav"/>
				<sound-file path="sounds/archer_die2.wav"/>
				<sound-file path="sounds/archer_die3.wav"/>
				<sound-file path="sounds/archer_die4.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>


	</skills>

	<!-- *** commands *** -->
	
	<commands>
		
		<command>
			<type value= "stop"/>
			<name value="stop"/>
			<image path="images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/archer_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
		
		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="images/tech_hold.bmp"/>
			<unit-requirements/>
			<upgrade-requirements>
				<!--upgrade name="training_field"/-->
			</upgrade-requirements>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
		
	</commands>
</unit>
