<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="3" />
		<height value="4" />
		<max-hp value="6000" regeneration="2"/>
		<max-ep value="0" />
		<armor value="10" />
		<armor-type value="wood"/>
		<sight value="6" />
		<time value="120" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="101"/>
			<row value="000"/>
			<row value="111"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
			<unit name="truth_central" />
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100" />
			<resource name="wood" amount="200" />
			<resource name="goldbacked_currency" amount="25"/>	
		</resource-requirements>
		<resources-stored />
		<image path="images/barracks.bmp" />
		<image-cancel path="../truth_central/images/tech_cancel.bmp"/>
		<meeting-point value="true" image-path="../truth_central/images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<type value="stop"/>	
			<name value="stop_skill"/>
			<ep-cost value="0" />
			<speed value="50" />
			<anim-speed value="100" />
			<animation path="models/natural_health_centre.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="be_built" />	
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/natural_health_centre_build.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="upgrade"/>	
			<name value="upgrade_skill"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/natural_health_centre.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="produce"/>
			<name value="produce_skill"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/natural_health_centre.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="die" />	
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/natural_health_centre_die.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="../truth_central/sounds/tech_building_fall4.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<commands>
	
		<command>
			<type value="produce"/>
			<name value="produce_natural_path" />
			<image path="../natural_path/images/nurse.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="natural_path"/>
		</command>

		<command>
			<type value="upgrade"/>
			<name value="anti_g_m_o_research"/>
			<image path="../../upgrades/anti_g_m_o_research/images/gmo.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="anti_g_m_o_research"/>
		</command>

		<command>
			<type value="upgrade"/>
			<name value="upgrade_natural_medicine"/>
			<image path="../../upgrades/natural_medicine/images/nm.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="natural_medicine"/>
		</command>
				
	</commands>
</unit>
