<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="500" regeneration="0"/>
		<max-ep value="0" regeneration="0"/>
		<armor value="0"/>	
		<armor-type value="leather"/>				
		<sight value="9"/>
		<time value="60"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="150"/>
			<resource name="goldbacked_currency" amount="12"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/nurse.bmp"/>
		<image-cancel path="../truth_central/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/summoner_select2.wav"/>
			<sound path="sounds/summoner_select3.wav"/>
			<sound path="sounds/summoner_select5.wav"/>
			<sound path="sounds/summoner_select6.wav"/>
			<sound path="sounds/summoner_select7.wav"/>
			<sound path="sounds/summoner_select10.wav"/>
			<sound path="sounds/summoner_select11.wav"/>
			<sound path="sounds/summoner_select14.wav"/>
			<sound path="sounds/summoner_select15.wav"/>
			<sound path="sounds/summoner_select16.wav"/>
			<sound path="sounds/summoner_select17.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/summoner_ack1.wav"/>
			<sound path="sounds/summoner_ack2.wav"/>
			<sound path="sounds/summoner_ack3.wav"/>
			<sound path="sounds/summoner_ack4.wav"/>
			<sound path="sounds/summoner_ack5.wav"/>
			<sound path="sounds/summoner_ack6.wav"/>
			<sound path="sounds/summoner_ack7.wav"/>
			<sound path="sounds/summoner_ack8.wav"/>
			<sound path="sounds/summoner_ack9.wav"/>
			<sound path="sounds/summoner_ack10.wav"/>
			<sound path="sounds/summoner_ack11.wav"/>
			<sound path="sounds/summoner_ack12.wav"/>
		</command-sounds>
	</parameters>

	<skills>

		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="20"/>
			<animation path="models/natural_path_stand.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="130"/>
			<animation path="models/natural_path_walk.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="repair"/>
			<name value="heal_skill"/>		
			<ep-cost value="0"/>
			<speed value="50"/>
			<anim-speed value="150"/>
			<animation path="models/natural_path_action.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="60"/>
			<animation path="models/natural_path_action.g3d"/>
			<sound enabled="false" start-time="0.3">
				<!--sound-file path="../captain/sounds/shot1.wav"/-->
			</sound>
			<attack-strenght value="100"/>
			<attack-var value="400"/>
			<attack-range value="2"/>
			<attack-type value="energy"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.1"/>
			<projectile value="false"/>
			<splash value="false">
			</splash>
		</skill>	

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="30"/>
			<animation path="models/natural_path_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/summoner_die1.wav"/>
				<sound-file path="sounds/summoner_die2.wav"/>
				<sound-file path="sounds/summoner_die3.wav"/>
				<sound-file path="sounds/summoner_die4.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>

	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../truth_central/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value= "move"/>
			<name value="move"/>
			<image path="../truth_central/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="repair"/>
			<name value="heal"/>
			<image path="images/heal.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
			<move-skill value="move_skill"/>
			<repair-skill value="heal_skill"/>
			<repaired-units>	
				<unit name="bullhorner"/>	
				<unit name="camera_man"/>		
				<unit name="natural_path"/>	
				<unit name="defence_brigade"/>		
				<unit name="journalist_worker"/>
				<unit name="protester"/>
				<unit name="solder"/>				
			</repaired-units>		
		</command>	

		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/archer_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
		
		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="../truth_central/images/tech_hold.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>

		<!--command>
			<type value="morph"/>
			<name value="promote_to_sniper"/>
			<image path="../sniper/images/sniper.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "sniper"/>
			<discount value="0"/>
		</command-->	
	
	</commands>
</unit>
