<?xml version="1.0" standalone="no"?>

<unit>

	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="1000" regeneration="2"/>
		<max-ep value="0"/>
		<armor value="80"/>	
		<armor-type value="leather"/>
		<sight value="10"/>
		<time value="50"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="elite" kills="10"/>
		</levels>
		<fields>
			<field value="land"/>
			<field value="air"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="controlled_media"/>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="vaccine_bill"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="wood" amount="70"/>
			<resource name="gold" amount="100"/>
			<resource name="fiat_currency" amount="10"/>	
		</resource-requirements>
		<resources-stored/>
		<image path="images/forced_vacciner.bmp"/>
		<image-cancel path="../reichstag_dc/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/technician_select1.wav"/>
			<sound path="sounds/technician_select2.wav"/>
			<sound path="sounds/technician_select3.wav"/>
			<sound path="sounds/technician_select4.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/technician_ack1.wav"/>
			<sound path="sounds/technician_ack2.wav"/>
			<sound path="sounds/technician_ack3.wav"/>
			<sound path="sounds/technician_ack4.wav"/>		
			<sound path="sounds/technician_ack5.wav"/>
			<sound path="sounds/technician_ack6.wav"/>
			<sound path="sounds/technician_ack7.wav"/>
		</command-sounds>

	</parameters>

	<skills>

		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="50"/>
			<animation path="models/forced_vacciner_idle.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="120"/>
			<animation path="models/forced_vacciner_walk.g3d"/>
			<sound enabled="false"/>
		</skill>
                 
		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="50"/>
			<animation path="models/forced_vacciner_attack.g3d"/>
			<sound enabled="true" start-time="0.5">
				<sound-file path="sounds/shoot.ogg"/>
			</sound> 
			<attack-strenght value="220"/>
			<attack-var value="100"/>
			<attack-range value="8"/>
			<attack-type value="piercing"/>
			<attack-start-time value="0.5"/>
			<attack-fields>
				<field value="air"/>
				<field value="land"/>
			</attack-fields>
			<projectile value="true">
				<particle value="true" path="particle_proj.xml"/>
				<sound enabled="false"/>
			</projectile>
			<splash value="true">
				<radius value="1"/>
				<damage-all value="true"/>
				<particle value="false"/>
			</splash>
		</skill>

		<skill>
			<type value="die"/>	
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="60"/>
			<animation path="models/forced_vacciner_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/technician_die1.wav"/>
				<sound-file path="sounds/technician_die2.wav"/>
				<sound-file path="sounds/technician_die3.wav"/>
				<sound-file path="sounds/technician_die4.wav"/>
			</sound> 			
			<fade value="false"/>
		</skill>	

	</skills>

	<!-- *** commands *** -->
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../reichstag_dc/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../reichstag_dc/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/battle_machine_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
		</command>

                   <command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="../reichstag_dc/images/tech_hold.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>                


	</commands>
</unit>
