<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="5" />
		<height value="2" />
		<max-hp value="12000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>				
		<sight value="15" />
		<time value="300" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="11011"/>
			<row value="00011"/>
			<row value="11000"/>
			<row value="11011"/>
			<row value="01010"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="true" red="0.8" green="0.8" blue="0.5"/>
		<rotationAllowed value="false" />
		<unit-requirements/>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100" />
			<resource name="stone" amount="300" />
			<resource name="wood" amount="150" />
		</resource-requirements>
		<resources-stored>
			<resource name= "gold" amount="2000"/>
			<resource name= "wood" amount="1200"/>				
			<resource name= "stone" amount="1500"/>				
			<resource name= "food" amount="150"/>	
		</resources-stored>
		<image path="images/castle.bmp" />
		<image-cancel path="images/tech_cancel.bmp"/>
		<meeting-point value="true" image-path="images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/truth_central.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="upgrade"/>	
			<name value="upgrade_skill"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/truth_central.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/truth_central_build.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/truth_central.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="30" />
			<anim-speed value="30" />
			<animation path="models/truth_central_die.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/tech_building_fall2.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->
	<commands>
	
		<command>
			<type value="produce"/>
			<name value="produce_journalist_worker" />
			<image path="../journalist_worker/images/worker.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="journalist_worker"/>
		</command>	

		<command>
			<type value="produce"/>
			<name value="produce_protester" />
			<image path="../protester/images/archer.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="protester"/>
		</command>	

		<command>
			<type value="produce"/>
			<name value="produce_bullhorner" />
			<image path="../bullhorner/images/archer.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="bullhorner"/>
		</command>	

		<command>
			<type value="produce"/>
			<name value="produce_camera_man" />
			<image path="../camera_man/images/archer.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="camera_man"/>
		</command>	

		<command>
			<type value="upgrade"/>
			<name value="give_voice_of_truth"/>
			<image path="../../upgrades/voice_of_truth/images/vot.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="voice_of_truth"/>
		</command>

	</commands>
</unit>
