<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="2"/>
		<height value="4"/>
		<max-hp value="10000" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="50"/>	
		<armor-type value="stone"/>			
		<sight value="10"/>
		<time value="80"/>	
		<multi-selection value="false"/>
		<cellmap value="false"/>
		<levels/>	
		<fields>
			<field value="land"/>
		</fields>	
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="blacksmith_shop"/>
		</unit-requirements>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="50"/>
			<resource name="wood" amount="50"/>		
			<resource name="stone" amount="100"/>		
		</resource-requirements>
		<resources-stored/>
		<image path="images/wall.bmp"/>
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../training_camp/sounds/tech_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../training_camp/sounds/tech_click.wav"/>
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="100"/>
			<animation path="models/wall.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="be_built"/>
			<name value="be_built_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="models/wall_build.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="models/wall_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="../training_camp/sounds/tech_building_fall5.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<commands/>
</unit>
