<?xml version="1.0" standalone="no"?>

<unit>

	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="550" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="leather"/>					
		<sight value="8"/>
		<time value="80"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="100"/>
			<resource name="food" amount="1"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/technician.bmp"/>
		<image-cancel path="images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../cow_boy/sounds/slec_1.ogg"/>
			<sound path="../cow_boy/sounds/slec_2.ogg"/>
			<sound path="../cow_boy/sounds/slec_3.ogg"/>
			<sound path="../cow_boy/sounds/slec_4.ogg"/>
			<sound path="../cow_boy/sounds/slec_5.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_1.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_2.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_3.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_4.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_5.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_6.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_7.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_8.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_9.ogg"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../cow_boy/sounds/act_1.ogg"/>
			<sound path="../cow_boy/sounds/act_2.ogg"/>
			<sound path="../cow_boy/sounds/act_3.ogg"/>
			<sound path="../cow_boy/sounds/act_4.ogg"/>
			<sound path="../cow_boy/sounds/act_5.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_1.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_2.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_3.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_4.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_5.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_6.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_7.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_8.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_9.ogg"/>
		</command-sounds>
	</parameters>


	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="55"/>
			<animation path="models/explorer_stand.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/explorer_walk.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="repair"/>
			<name value="repair_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/explorer_build.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/technician_build1.wav"/>
				<sound-file path="sounds/technician_build2.wav"/>
				<sound-file path="sounds/technician_build3.wav"/>	
				<sound-file path="sounds/technician_build4.wav"/>									
				<sound-file path="sounds/technician_build5.wav"/>	
				<sound-file path="sounds/technician_build6.wav"/>
			</sound>

		</skill>
                
		<skill>
			<type value="attack"/>
			<name value="molotov_skill"/>		
			<ep-cost value="0"/>
			<speed value="35"/>
			<anim-speed value="35"/>
			<animation path="models/explorer_attack.g3d"/>
			<sound enabled="true" start-time="0.5">
				<sound-file path="sounds/technician_attack.wav"/>
			</sound> 
			<attack-strenght value="100"/>
			<attack-var value="100"/>
			<attack-range value="6"/>
			<attack-type value="energy"/>
			<attack-start-time value="0.5"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<projectile value="true">
				<particle value="true" path="particle_proj.xml"/>
				<sound enabled="true">
					<sound-file path="/sounds/technician_hit1.wav"/>
					<sound-file path="/sounds/technician_hit2.wav"/>
				</sound>
			</projectile>
			<splash value="true">
				<radius value="1"/>
				<damage-all value="true"/>
				<particle value="true" path="particle_splash.xml"/>
			</splash>
		</skill>

		<skill>
			<type value="repair"/>
			<name value="heal"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/explorer_build.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="build"/>
			<name value="build_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/explorer_build.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/technician_build1.wav"/>
				<sound-file path="sounds/technician_build2.wav"/>
				<sound-file path="sounds/technician_build3.wav"/>	
				<sound-file path="sounds/technician_build4.wav"/>									
				<sound-file path="sounds/technician_build5.wav"/>	
				<sound-file path="sounds/technician_build6.wav"/>
			</sound>
		</skill>

		<skill>
			<type value="produce"/>
			<name value="summon_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="80"/>
			<animation path="models/explorer_build.g3d"/>
			<sound enabled="false" start-time="0.3">
			</sound>
		</skill>			

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="90"/>
			<anim-speed value="90"/>
			<animation path="models/explorer_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/technician_die1.wav"/>
				<sound-file path="sounds/technician_die2.wav"/>
				<sound-file path="sounds/technician_die3.wav"/>	
				<sound-file path="sounds/technician_die4.wav"/>									
			</sound>			
			<fade value="false"/>
		</skill>						

	</skills>
	
	<commands>

		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>


		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="repair"/>
			<name value="repair"/>
			<image path="images/technician_repair.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<repair-skill value="repair_skill"/>
			<repaired-units>	
				<unit name="tree"/>	
				<unit name="tumble_weed"/>					
			</repaired-units>		
		</command>

		<command>
			<type value="repair"/>
			<name value="heal"/>
			<image path="images/technician_heal.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<repair-skill value="heal"/>
			<repaired-units>	
				<unit name="explorer"/>	
				<!--unit name="sand_monster"/-->			
			</repaired-units>		
		</command>

		<command>
			<type value= "build"/>
			<name value="plant"/>
			<image path="images/worker_build_advanced.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<build-skill value="build_skill"/>
			<buildings>
				<building name="tree"/>
				<building name="tumble_weed"/>
                	</buildings>
			<start-sound enabled="false"/>
			<built-sound enabled="true">
				<sound-file path="../worker/sounds/worker_work_end1.wav"/>
				<sound-file path="../worker/sounds/worker_work_end2.wav"/>
				<sound-file path="../worker/sounds/worker_work_end3.wav"/>							
			</built-sound>	
		</command>

		<command>
			<type value="attack"/>
			<name value="magnify_sun"/>
			<image path="images/molotov.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="molotov_skill"/>
		</command>

		<!--command>
			<type value="produce"/>
			<name value="summon_sand_monster" />
			<image path="images/sand_monster.bmp"/>
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="summon_skill"/>
			<produced-unit name="sand_monster"/>
		</command-->

	</commands>
</unit>
