<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="450" regeneration="5"/>
		<max-ep value="0" regeneration="0"/>
		<max-unit-count value="5"/>
		<armor value="15"/>	
		<armor-type value="leather"/>
		<sight value="12"/>
		<time value="200"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="sheriffs_office"/>
			<unit name="jail"/>
		</unit-requirements>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="250"/>
			<resource name="food" amount="1"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/archmage.bmp"/>
		<image-cancel path="images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../cow_boy/sounds/slec_1.ogg"/>
			<sound path="../cow_boy/sounds/slec_2.ogg"/>
			<sound path="../cow_boy/sounds/slec_3.ogg"/>
			<sound path="../cow_boy/sounds/slec_4.ogg"/>
			<sound path="../cow_boy/sounds/slec_5.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_1.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_2.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_3.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_4.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_5.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_6.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_7.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_8.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_9.ogg"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../cow_boy/sounds/act_1.ogg"/>
			<sound path="../cow_boy/sounds/act_2.ogg"/>
			<sound path="../cow_boy/sounds/act_3.ogg"/>
			<sound path="../cow_boy/sounds/act_4.ogg"/>
			<sound path="../cow_boy/sounds/act_5.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_1.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_2.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_3.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_4.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_5.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_6.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_7.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_8.ogg"/>
			<sound path="../cow_boy/sounds/act_slec_9.ogg"/>
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="35"/>
			<animation path="models/banker_stand.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="stop"/>
			<name value="boss_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="50"/>
			<animation path="models/banker_stand.g3d"/>
                        <attack-boost>
				<allow-multiple-boosts value="false" />
				<radius value="8"/>
                        	<target value="faction">
                                </target>
				<max-hp value="5" value-percent-multiplier="true"/>
				<max-ep value="0"/>
				<sight value="5"/>
				<attack-strenght value="0" value-percent-multiplier="true"/>
				<attack-range value="0"/>
				<armor value="5" value-percent-multiplier="true"/>
				<move-speed value="0"/>
				<production-speed value="25" value-percent-multiplier="true"/>
				<particles value="false"/>

                        </attack-boost>
			<sound enabled="false"/>
		</skill>
				
		<skill>
			<type value="move"/>
			<name value="move_skill"/>
			<ep-cost value="0"/>
			<speed value="200"/>
			<anim-speed value="160"/>
			<animation path="models/banker_walk.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="die"/>
			<name value="die_skill"/>	
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="120"/>
			<animation path="models/banker_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/archmage_die1.wav"/>
				<sound-file path="sounds/archmage_die2.wav"/>
			</sound>
			<fade value="false"/>
		</skill>

	</skills>

	<!-- *** commands *** -->
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="stop"/>
			<name value="boss"/>
			<image path="images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="boss_skill"/>
		</command>

	</commands>
</unit>
