<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="1"/>
		<max-hp value="1" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0"/>	
		<armor-type value="leather"/>				
		<sight value="10"/>
		<time value="50"/>	
		<multi-selection value="false"/>
		<cellmap value="true" allowEmpty="true">
			<row value="1"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="cabin"/>
		</unit-requirements>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="wood" amount="100"/>
			<resource name="gold" amount="100"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/bug.bmp"/>
		<image-cancel path="images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/bug_select.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/bug_ack.wav"/>
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="45"/>
			<animation path="models/exploseve_barile.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/exploseve_barile.g3d" />
			<sound enabled="false" />
		</skill>	

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="60"/>
			<animation path="models/exploseve_barile.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/swordman_die1.wav"/>
				<sound-file path="sounds/swordman_die2.wav"/>
			</sound>
			<particles value="true">
				<particle-file path="glow_particles.xml"/>
				<particle-file path="smoke_particles.xml"/>
			</particles>				
			<fade value="true"/>
                        <attack-boost>
				<allow-multiple-boosts value="true" />
				<radius value="2"/>
                        	<target value="all"> <!-- ally foe faction unit-types all-->
					<!--unit-type name="carbine_solder" /-->
                                </target>
				<max-hp value="-1000" value-percent-multiplier="false"/>
				<max-ep value="0"/>
				<sight value="0"/>
				<attack-strenght value="0"/>
				<attack-range value="0" />
				<armor value="0"/>
				<move-speed value="0"/>
				<production-speed value="0"/>
				<particles value="false"/>
                         </attack-boost>
		</skill>


	</skills>
	
	<commands>
		
		<!--command>
			<type value= "stop"/>
			<name value="stop"/>
			<image path="/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value= "stop"/>
			<name value="explode"/>
			<image path="/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="explode_skill"/>
		</command-->

	</commands>
</unit>
