<?xml version="1.0" standalone="no"?>

<unit>

	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="600" regeneration="1"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="leather"/>					
		<sight value="8"/>
		<time value="80"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="100"/>
			<resource name="food" amount="1"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/technician.bmp"/>
		<image-cancel path="images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/summoner_select2.wav"/>
			<sound path="sounds/summoner_select3.wav"/>
			<sound path="sounds/summoner_select5.wav"/>	
			<sound path="sounds/summoner_select6.wav"/>		
			<sound path="sounds/summoner_select7.wav"/>
			<sound path="sounds/summoner_select10.wav"/>		
			<sound path="sounds/summoner_select11.wav"/>				
			<sound path="sounds/summoner_select14.wav"/>	
			<sound path="sounds/summoner_select15.wav"/>
			<sound path="sounds/summoner_select16.wav"/>
			<sound path="sounds/summoner_select17.wav"/>		
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/summoner_ack1.wav"/>
			<sound path="sounds/summoner_ack2.wav"/>
			<sound path="sounds/summoner_ack3.wav"/>
			<sound path="sounds/summoner_ack4.wav"/>
			<sound path="sounds/summoner_ack5.wav"/>
			<sound path="sounds/summoner_ack6.wav"/>
		        <sound path="sounds/summoner_ack7.wav"/>
			<sound path="sounds/summoner_ack8.wav"/>
			<sound path="sounds/summoner_ack9.wav"/>
			<sound path="sounds/summoner_ack10.wav"/>
			<sound path="sounds/summoner_ack11.wav"/>
			<sound path="sounds/summoner_ack12.wav"/>
		</command-sounds>


	</parameters>


	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="55"/>
			<animation path="models/girl_inuit_stand.g3d"/>
			<sound enabled="false"/>
		</skill>


		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/girl_inuit_walk.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="repair"/>
			<name value="repair_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/girl_inuit_build.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/technician_build1.wav"/>
				<sound-file path="sounds/technician_build2.wav"/>
				<sound-file path="sounds/technician_build3.wav"/>	
				<sound-file path="sounds/technician_build4.wav"/>									
				<sound-file path="sounds/technician_build5.wav"/>	
				<sound-file path="sounds/technician_build6.wav"/>
			</sound>

		</skill>

		<skill>
			<type value="repair"/>
			<name value="heal"/>		
			<ep-cost value="0"/>
			<speed value="200"/>
			<anim-speed value="100"/>
			<animation path="models/girl_inuit_heal.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="build"/>
			<name value="build_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/girl_inuit_build.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/technician_build1.wav"/>
				<sound-file path="sounds/technician_build2.wav"/>
				<sound-file path="sounds/technician_build3.wav"/>	
				<sound-file path="sounds/technician_build4.wav"/>
				<sound-file path="sounds/technician_build5.wav"/>	
				<sound-file path="sounds/technician_build6.wav"/>
			</sound>
		</skill>

		<skill>
			<type value="morph"/>
			<name value="build_catapult"/>		
			<ep-cost value="0"/>
			<speed value="500"/>
			<anim-speed value="200"/>
			<animation path="models/girl_inuit_stand.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/technician_build1.wav"/>
				<sound-file path="sounds/technician_build2.wav"/>
				<sound-file path="sounds/technician_build3.wav"/>	
				<sound-file path="sounds/technician_build4.wav"/>
				<sound-file path="sounds/technician_build5.wav"/>	
				<sound-file path="sounds/technician_build6.wav"/>
			</sound>
		</skill>			

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="90"/>
			<anim-speed value="50"/>
			<animation path="models/girl_inuit_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/summoner_die1.wav"/>
				<sound-file path="sounds/summoner_die2.wav"/>
				<sound-file path="sounds/summoner_die3.wav"/>
				<sound-file path="sounds/summoner_die4.wav"/>
				<sound-file path="sounds/summoner_die5.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>						

	</skills>
	
	<commands>

		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>


		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="build"/>
			<name value="build_ultimate"/>
			<image path="../lumberjack/images/worker_build_advanced.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<build-skill value="build_skill"/>
			<buildings>
                                <building name="igloo"/>
                                <building name="lake"/>
                	</buildings>
			<start-sound enabled="false"/>
			<built-sound enabled="true" start-time="0">
				<sound-file path="sounds/summoner_ack12.wav"/>
				<sound-file path="sounds/summoner_ack11.wav"/>
			</built-sound>
		</command>

		<command>
			<type value="repair"/>
			<name value="repair"/>
			<image path="images/technician_repair.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<repair-skill value="repair_skill"/>
			<repaired-units>	
				<unit name="igloo"/>	
				<unit name="lake"/>					
			</repaired-units>		
		</command>

		<command>
			<type value="repair"/>
			<name value="heal"/>
			<image path="images/technician_heal.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<repair-skill value="heal"/>
			<repaired-units>	
				<unit name="beaver"/>	
				<unit name="hunter"/>		
				<unit name="inuit_man"/>	
				<unit name="inuit_woman"/>		
				<unit name="iroquois_warrior"/>
				<unit name="lumberjack"/>
				<unit name="r_c_m_p"/>
				<unit name="seal"/>	
				<unit name="traper"/>				
			</repaired-units>		
		</command>

		<!--command>
			<type value="morph"/>
			<name value="build_catapult"/>
			<image path="../catapult/images/catapult.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="build_catapult"/>
			<morph-unit name= "catapult"/>
			<discount value="40"/>
		</command-->

	</commands>
</unit>
