<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="1"/>
		<height value="0"/>
		<max-hp value="1" regeneration="-1"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="stone"/>				
		<sight value="15"/>
		<time value="1"/>
		<multi-selection value="false"/>
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="true" red="0.6" green="0.6" blue="0.8"/>
		<unit-requirements>
			<unit name="w_c_2"/>
		</unit-requirements>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="0"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/mage_tower.bmp" />
		<image-cancel path="images/magic_cancel.bmp"/>
		<meeting-point value="true" image-path="images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="sounds/magic_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/magic_click.wav"/>
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="500" />
			<anim-speed value="100" />
			<animation path="models/none.g3d"/>
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="be_built"/>
			<name value="be_built_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="models/none.g3d"/>
			<sound enabled="false"/>
		</skill>	
			

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/none.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/none.g3d" />
			<sound enabled="false" start-time="0">
				<sound-file path="sounds/magic_building_fall2.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->
	<commands/>
	
		<!--command>
			<type value="produce"/>
			<name value="produce_initiateworker"/>
			<image path="../worker/images/worker.bmp"/>
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="worker"/>
		</command>
		
	</commands-->
</unit>
