<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="4" />
		<height value="2" />
		<max-hp value="6000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>
		<sight value="6" />
		<time value="100" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="1111"/>
			<row value="1100"/>
			<row value="1001"/>
			<row value="0111"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties/>
		<light enabled="false" />
		<unit-requirements>
			<unit name="igloo" />
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100" />
			<resource name="stone" amount="150" />
			<resource name="wood" amount="50" />
		</resource-requirements>
		<resources-stored />
		<image path="images/barracks.bmp" />
		<image-cancel path="../snow_ball_penguin/images/tech_cancel.bmp"/>
		<meeting-point value="true" image-path="images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<type value="stop"/>	
			<name value="stop_skill"/>
			<ep-cost value="0" />
			<speed value="50" />
			<anim-speed value="100" />
			<animation path="models/military_bace_idle.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="be_built" />	
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/military_bace_build.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="upgrade"/>	
			<name value="upgrade_skill"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="200" />
			<animation path="models/military_bace_idle.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="produce"/>
			<name value="produce_tank"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="200" />
			<animation path="models/military_bace_make_tank.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce"/>
			<name value="produce_plane"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="200" />
			<animation path="models/military_bace_make_plane.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="die" />	
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/military_bace_die.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="../training_field/sounds/tech_building_fall4.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<commands>
		<command>
			<type value="produce"/>
			<name value="produce_tank" />
			<image path="../tank/images/battle_machine.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_tank"/>
			<produced-unit name="tank"/>
		</command>
		
		<command>
			<type value="produce"/>
			<name value="produce_plane" />
			<image path="../plane/images/eagle.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_plane"/>
			<produced-unit name="plane"/>
		</command>				
	</commands>
</unit>
