<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="2"/>
		<height value="1"/>
		<max-hp value="6000" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="metal"/>		
		<sight value="10" />
		<time value="80" />
		<multi-selection value="false"/>
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="cpu"/>
                        <unit name="graphics_card"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100"/>
			<resource name="stone" amount="150"/>
			<resource name="wood" amount="50"/>
		</resource-requirements>
		<resources-stored>
			<resource name="gold" amount="200" />
		</resources-stored>
		<image path="images/summoner_guild.bmp"/>
		<image-cancel path="../fibre_optic/images/magic_cancel.bmp"/>
		<meeting-point value="true" image-path="../cpu/images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="../cpu/sounds/magic_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../cpu/sounds/magic_click.wav"/>
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>
		<skill>
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/flash_drive_move.g3d" />
			<sound enabled="false" />
			<type value="be_built" />
		</skill>
		
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="100" />
			<animation path="models/flash_drive_idle.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="100"/>
			<animation path="models/flash_drive_move.g3d"/>
			<sound enabled="false"/>
		</skill>	
		
		<skill>
			<type value="upgrade" />
			<name value="upgrade_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/flash_drive_idle.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/flash_drive_idle.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/flash_drive_idle.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="../cpu/sounds/zap.wav"/>
			</sound>			
			<fade value="true"/>
		</skill>

	</skills>
	<!-- *** commands *** -->
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../fibre_optic/images/magic_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../fibre_optic/images/magic_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>
	
		<command>
			<type value="produce"/>
			<name value="produce_circuit"/>
			<image path="../circuit/images/daemon.bmp" />
			<unit-requirements/>
			<upgrade-requirements/>
			<produce-skill value="produce_skill"/>
			<produced-unit name="circuit"/>
		</command>
	
		<command>
			<type value="produce"/>
			<name value="produce_fibre_optic"/>
			<image path="../fibre_optic/images/battlemage.bmp" />
			<unit-requirements/>
			<upgrade-requirements/>
			<produce-skill value="produce_skill"/>
			<produced-unit name="fibre_optic"/>
		</command>
	
		<command>
			<type value="produce"/>
			<name value="produce_ram"/>
			<image path="../ram/images/drake_rider.bmp" />
			<unit-requirements/>
			<upgrade-requirements/>
			<produce-skill value="produce_skill"/>
			<produced-unit name="ram"/>
		</command>

	</commands>
</unit>
