<?xml version="1.0"?>

<tileset>
	<surfaces>
		<surface>
			<texture path="textures/full_1.bmp" prob="0.2"/>
			<texture path="textures/full_2.bmp" prob="0.2"/>
			<texture path="textures/full_3.bmp" prob="0.1"/>
		        <texture path="textures/full_4.bmp" prob="0.03"/>
                        <texture path="textures/full_5.bmp" prob="0.02"/>
                        <texture path="textures/full_6.bmp" prob="0.02"/>
                        <texture path="textures/full_7.bmp" prob="0.1"/>
                        <texture path="textures/full_8.bmp" prob="0.13"/>
                </surface>
		<surface>
			<texture path="textures/y_1.bmp" prob="0.2"/>
			<texture path="textures/y_2.bmp" prob="0.2"/>
			<texture path="textures/y_3.bmp" prob="0.2"/>
		        <texture path="textures/y_4.bmp" prob="0.2"/>
                        <texture path="textures/y_5.bmp" prob="0.1"/>
                        <texture path="textures/y_6.bmp" prob="0.1"/>
                        <texture path="textures/y_7.bmp" prob="0.1"/>
		</surface>
		<surface>
			<texture path="textures/plain.bmp" prob="0.5"/>
		</surface>
		<surface>
			<texture path="textures/dot.bmp" prob="1.0"/>
		</surface>
		<surface>
			<texture path="textures/g3.bmp" prob="1.0"/>
		</surface>
	</surfaces>

	<objects>
		<object walkable="false">
			<model path="mods/black_batery1.g3d"/>
			<model path="mods/black_batery2.g3d"/>
                        <model path="models/none.g3d"/>
                        <model path="mods/black_batery3.g3d"/>
			<model path="mods/blue_batery1.g3d"/>
                        <model path="mods/blue_batery2.g3d"/>
			<model path="mods/brown_batery.g3d"/>		
		</object>					
		<object walkable="false">
			<model path="mods/brown_batery_die.g3d"/>
			<model path="mods/black_batery_die.g3d"/>
		</object>					
		<object walkable="false">
			<model path="mods/cube.g3d"/>
		</object>					
		<object walkable="true">
			<model path="mods/plug.g3d"/>
		</object>					
                <object walkable="true">
			<model path="mods/red_wire.g3d"/>
			<model path="mods/black_yellow_wire.g3d"/>
			<model path="mods/green_wire.g3d"/>
			<model path="models/none.g3d"/>
			<model path="mods/red_yellow_green_wire.g3d"/>
			<model path="mods/yellow_wire.g3d"/>
			<model path="models/none.g3d"/>
		</object>										
		<object walkable="false">
			<model path="mods/cerkit.g3d"/>
			<model path="mods/cerkit.g3d"/>
		</object>					
		<object walkable="false">
			<model path="mods/black_batery_die.g3d"/>
			<model path="mods/brown_batery_die.g3d"/>
			<model path="mods/mem_bat.g3d"/>
		</object>					
		<object walkable="false">
			<model path="mods/mem_bat.g3d"/>
		</object>					
		<object walkable="false">
			<model path="mods/cord.g3d"/>
		</object>					
		<object walkable="false">
			<model path="models/none.g3d"/>
		</object>					
	</objects>
	
	<ambient-sounds>
		<day-sound enabled="true" path="sounds/day.ogg" play-always="false"/>
		<night-sound enabled="true" path="sounds/night.ogg" play-always="false"/>
		<rain-sound enabled="true" path="sounds/rain.ogg"/>
		<snow-sound enabled="false"/>		
		<day-start-sound enabled="true" path="sounds/chicken.wav"/>	
		<night-start-sound enabled="true" path="sounds/wolf.wav"/>						
	</ambient-sounds>

	<parameters>
		<water effects="false">
			<texture path="textures/b.bmp"/>
		</water>
		<fog enabled="false"/>
		<sun-light red="1" green="1" blue="1"/>
		<moon-light red="0.3" green="0.3" blue="0.4"/>
		<day-night value="0.7"/>
		<weather sun="0.6" rain="0" snow="0"/> 
	</parameters>
</tileset>

