<?xml version="1.0" standalone="no"?>

<unit>

	<!-- *** parameters *** -->

	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="1000" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="leather"/>					
		<sight value="10"/>
		<time value="40"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements/>
		<resources-stored/>
		<image path="images/worker.bmp"/>
		<image-cancel path="images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/worker_select1.wav"/>
			<sound path="sounds/worker_select2.wav"/>
			<sound path="sounds/worker_select3.wav"/>
			<sound path="sounds/worker_select4.wav"/>					
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/worker_ack1.wav"/>
			<sound path="sounds/worker_ack2.wav"/>
			<sound path="sounds/worker_ack3.wav"/>
			<sound path="sounds/worker_ack4.wav"/>		
			<sound path="sounds/worker_ack5.wav"/>
			<sound path="sounds/worker_ack6.wav"/>
			<sound path="sounds/worker_ack7.wav"/>					
		</command-sounds>
	</parameters>


	<!-- *** skills *** -->

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="55"/>
			<animation path="models/dr_stand.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="160"/>
			<anim-speed value="80"/>
			<animation path="models/dr_walk.g3d"/>
			<sound enabled="false"/>
		</skill>		
		
		<skill>
			<type value="repair"/>
			<name value="repair_skill"/>		
			<ep-cost value="0"/>
			<speed value="210"/>
			<anim-speed value="210"/>
			<animation path="models/dr_heal.g3d"/>
			<sound enabled="false"/>
		</skill>	

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="60"/>
			<animation path="models/dr_stand.g3d"/>
			<sound enabled="true" start-time="0.3">
				<sound-file path="../gunner/sounds/battlemage_attack1.wav"/>
			</sound>
			<attack-strenght value="0"/>
			<attack-var value="0"/>
			<attack-range value="0"/>
			<attack-type value="energy"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.1"/>
			<projectile value="false"/>
			<splash value="false">
			</splash>
		</skill>	
		
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="90"/>
			<anim-speed value="90"/>
			<animation path="models/dr_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/worker_die1.wav"/>
				<sound-file path="sounds/worker_die2.wav"/>
				<sound-file path="sounds/worker_die3.wav"/>								
			</sound>			
			<fade value="false"/>
		</skill>						

	</skills>

	<!-- *** commands *** -->
	
	<commands>
		
		<command>
			<type value= "stop"/>
			<name value="stop"/>
			<image path="images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value= "move"/>
			<name value="move"/>
			<image path="images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="move"/>
			<image path="../gunner/images/battlemage_fire_bolt.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
		
		<!--command>
			<type value="repair"/>
			<name value="repair"/>
			<image path="images/worker_repair.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<repair-skill value="repair_skill"/>
			<repaired-units>
                                <unit name="thug"/>
                                <unit name="gardener"/>
                                <unit name="doctor"/>
				<unit name="boy"/>
                                <unit name="boy_player"/>
                                <unit name="girl"/>
                                <unit name="girl_player"/>
                                <unit name="homeless_boy"/>
                                <unit name="mafia_thug"/>
                                <unit name="army_officer"/>
                                <unit name="police_man"/>
                                <unit name="rich_boy"/>
			</repaired-units>		
		</command-->	

	</commands>
</unit>
