<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="0" />
		<height value="5" />
		<max-hp value="1000" regeneration="0"/>
		<max-ep value="0" regeneration="0"/>
		<armor value="0" />
		<armor-type value="metal"/>				
		<sight value="15" />
		<time value="250" />
		<multi-selection value="false" />
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false"/>
		<unit-requirements />
		<upgrade-requirements />
		<resource-requirements/>
		<resources-stored/>
		<image path="images/headquarters.bmp" />
		<image-cancel path="images/cancel.bmp"/>
		<meeting-point value="true" image-path="images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
		</selection-sounds>
		<command-sounds enabled="true">
		</command-sounds>
	</parameters>
	
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/headquarters.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/headquarters_build.g3d" />
			<sound enabled="false" />
		</skill>	
		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/headquarters.g3d" />
			<sound enabled="false" />
		</skill>
      
      <!-- Upgrade Skill -->
     <skill>
        <type value="upgrade"/>
        <name value="upgrade_skill"/>
        <ep-cost value="0"/>
        <speed value="300"/>
        <anim-speed value="300"/>
        <animation path="models/headquarters.g3d"/>
        <sound enabled="false"/>
     </skill>
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/headquarters_die.g3d" />
			<sound enabled="false"/>		
			<fade value="false"/>
		</skill>

	</skills>
	
	<commands>
   
                <!--command>
			<type value="produce"/>
			<name value="recruit_private" />
			<image path="../private/images/private.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="private"/>
		</command-->	

	</commands>
</unit>
