<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="6" />
		<height value="1" />
		<max-hp value="5000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="stone"/>				
		<sight value="12" />
		<time value="150" />
		<multi-selection value="false"/>
		<cellmap value="true">
			<row value="111111" /> 
			<row value="100001" /> 
			<row value="100001" />
			<row value="100001" />
			<row value="100001" />
			<row value="110011" />
		</cellmap>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements/>
		<resources-stored />
		<image path="images/library.bmp"/>
		<image-cancel path="../gunner/images/magic_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../gunner/sounds/magic_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../gunner/sounds/magic_click.wav"/>
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<type value="be_built"/>
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/pen_build.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/pen.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="upgrade" />
			<name value="upgrade_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/pen.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/pen_die.g3d"/>
			<particles value="true">
				<particle-file path="smoke_particles_2.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="../gunner/sounds/tech_building_fall5.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>

	<commands>


	</commands>
</unit>
