<?xml version="1.0" standalone="no"?>

<unit>
  <parameters>
     <size value="0"/>
     <height value="6"/>
     <max-hp value="5000" regeneration="0"/>
     <max-ep value="0" />
     <armor value="0"/>
     <armor-type value="metal"/>
     <sight value="10"/>
     <time value="100"/>
     <multi-selection value="false"/>
     <cellmap value="false"/>
     <levels/>
     <fields>
        <field value="land"/>
     </fields>
	<properties>
		<property value="burnable"/>
	</properties>
     <light enabled="false"/>
     <unit-requirements/>
     <upgrade-requirements/>
     <resource-requirements/>
     <resources-stored/>
     <image path="images/hanger.bmp"/>
     <image-cancel path="images/cancel.bmp"/>
     <meeting-point value="false"/>
     <selection-sounds enabled="true">
        <!-- Sounds -->
     </selection-sounds>
     <command-sounds enabled="true">
        <!-- Sounds -->
     </command-sounds>
  </parameters>

  <skills>
     <!-- Stop Skill -->
     <skill>
        <type value="stop"/>
        <name value="stop_skill"/>
        <ep-cost value="0"/>
        <speed value="100"/>
        <anim-speed value="35"/>
        <animation path="models/hanger.g3d"/>
        <sound enabled="false"/>
     </skill>

     <!-- Be Built Skill -->
     <skill>
        <type value="be_built"/>
        <name value="be_built_skill"/>
        <ep-cost value="0"/>
        <speed value="300"/>
        <anim-speed value="300"/>
        <animation path="models/hanger_build.g3d"/>
        <sound enabled="false"/>
     </skill>

     <!-- Produce Skill -->
     <skill>
        <type value="produce"/>
        <name value="produce_skill"/>
        <ep-cost value="0"/>
        <speed value="300"/>
        <anim-speed value="100"/>
        <animation path="models/hanger.g3d"/>
        <sound enabled="false"/>
     </skill>
     
     <!-- Upgrade Skill -->
     <skill>
        <type value="upgrade"/>
        <name value="upgrade_skill"/>
        <ep-cost value="0"/>
        <speed value="300"/>
        <anim-speed value="300"/>
        <animation path="models/hanger.g3d"/>
        <sound enabled="false"/>
     </skill>

     <!-- Die Skill -->
     <skill>
        <type value="die"/>
        <name value="die_skill"/>
        <ep-cost value="0"/>
        <speed value="300"/>
        <anim-speed value="100"/>
        <animation path="models/hanger_die.g3d"/>
			<sound enabled="false"/>			
        <fade value="false"/>
     </skill>

  </skills>

  <commands>

     <!-- Produce Command 
     <command>
        <type value="produce"/>
        <name value="build_stealth_bomber"/>
        <image path="../stealth_bomber/images/stealth_bomber.bmp"/>
        <unit-requirements/>
        <upgrade-requirements/>
        <produce-skill value="produce_skill"/>
        <produced-unit name="stealth_bomber"/>
     </command>
     


     <command>
        <type value="upgrade"/>
        <name value="stealth_research"/>
        <image path="../../upgrades/stealth_research/images/stealth_research.bmp"/>
        <unit-requirements/>
        <upgrade-requirements/>
        <upgrade-skill value="upgrade_skill"/>
        <produced-upgrade name="stealth_research"/>
     </command>
     

     <command>
        <type value="upgrade"/>
        <name value="study_aerodymics"/>
        <image path="../../upgrades/aerodymics/images/aerodymics.bmp"/>
        <unit-requirements/>
        <upgrade-requirements/>
        <upgrade-skill value="upgrade_skill"/>
        <produced-upgrade name="aerodymics"/>
     </command>-->
     
   </commands>
</unit>
