<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="4" />
		<height value="2" />
		<max-hp value="3000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="wood"/>				
		<sight value="5" />
		<time value="50" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="1111" /> 
			<row value="1101" /> 
			<row value="1101" /> 
			<row value="1101" />
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100"/>
			<resource name="wood" amount="150"/>
			<resource name="stone" amount="50"/>
			<resource name="food" amount="-10"/>
		</resource-requirements>
		<resources-stored>
			<resource name="food" amount="20"/>
		</resources-stored>
		<image path="images/farm.bmp"/>
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="true" image-path="../barracks/images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="../barracks/sounds/tech_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../barracks/sounds/tech_click.wav"/>
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="120"/>
			<speed value="120"/>
			<anim-speed value="50" />
			<animation path="models/stable_build.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="50" />
			<animation path="models/farm.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
			</particles>
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="50" />
			<animation path="models/farm.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles2.xml"/>
			</particles>
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/farm_destruction.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="../barracks/sounds/tech_building_fall3.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

                <skill>
			<type value="upgrade"/>
			<name value="upgrade_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="300"/>
			<animation path="models/farm.g3d"/>
			<particles value="true">
				<particle-file path="smoke_particles2.xml"/>
			</particles>
			<sound enabled="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->
	<commands>
	
		<command>
			<type value="produce"/>
			<name value="produce_pig" />
			<image path="../pig/images/pig.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="pig"/>
		</command>	

		<command>
			<type value="produce"/>
			<name value="produce_cow" />
			<image path="../cow/images/cow.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="cow"/>
		</command>

		<command>
			<type value="produce"/>
			<name value="sell_farmer_wood" />
			<image path="../gold_wood/images/gold.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="gold_wood"/>
		</command>

                <command>
			<type value="upgrade"/>
			<name value="research_stables"/>
			<image path="../../upgrades/stables/images/stables.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="stables"/>
		</command>	

	</commands>
</unit>
