<?xml version="1.0" standalone="no"?>
<unit>
	<parameters>
		<size value="1"/>
		<height value="3"/>
		<max-hp value="700" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="20"/>	
		<armor-type value="stone"/>				
		<sight value="15"/>
		<time value="45"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="elite" kills="5"/>
		</levels>
		<fields>
			<field value="land"/>
			<field value="air"/>
		</fields>	
		<properties/>
                <light enabled="false"/>
		<unit-requirements>
		</unit-requirements>
		<upgrade-requirements>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="stone" amount="50"/>
			<resource name="pieces" amount="1"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/bishop.bmp"/>
		<image-cancel path="../rook/images/cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="../rook/sounds/click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../rook/sounds/click.wav"/>
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="45"/>
			<animation path="models/bishop_idle.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="220"/>
			<anim-speed value="125"/>
			<animation path="models/bishop_move.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="../rook/sounds/walk.wav"/>
			</sound> 
		</skill>

		<skill>
			<type value="move"/>
			<name value="charge_skill"/>		
			<ep-cost value="0"/>
			<speed value="250"/>
			<anim-speed value="125"/>
			<animation path="models/bishop_move.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="../rook/sounds/walk.wav"/>
			</sound> 
		</skill>


		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="50"/>
			<anim-speed value="50"/>
			<animation path="models/bishop_action.g3d"/>
			<sound enabled="true" start-time="0.5">
				<sound-file path="../rook/sounds/air_attack.wav"/>
			</sound>
			<attack-strenght value="100"/>
			<attack-var value="40"/>
			<attack-range value="10"/>
			<attack-type value="piercing"/>
			<attack-start-time value="0.5"/>
			<attack-fields>
				<field value="land"/>
				<field value="air"/>
			</attack-fields>
			<projectile value="true">
				<particle value="true" path="particle_proj.xml"/>
				<sound enabled="false"/>
			</projectile>
			<splash value="true">
				<radius value="0"/>
				<damage-all value="true"/>
				<particle value="true" path="particle_splash.xml"/>
			</splash>
		</skill>

		<skill>
			<type value="morph"/>
			<name value="rook"/>		
			<ep-cost value="0"/>
			<speed value="400"/>
			<anim-speed value="300"/>
			<animation path="models/bishop_idle.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="60"/>
			<animation path="models/bishop_idle.g3d"/>
			<sound enabled="false"/>	
			<fade value="true"/>
		</skill>


	</skills>

	<!-- *** commands *** -->
	
	<commands>
		
		<command>
			<type value= "stop"/>
			<name value="stop"/>
			<image path="../rook/images/stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../rook/images/move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="charge_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
		
		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="../rook/images/hold.bmp"/>
			<unit-requirements/>
			<upgrade-requirements>
			</upgrade-requirements>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>

		<command>
			<type value="morph"/>
			<name value="promote_to_rook"/>
			<image path="../rook/images/rook.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<morph-skill value="rook"/>
			<morph-unit name= "rook"/>
			<discount value="100"/>
		</command>
		
	</commands>
</unit>
