<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>

		<size value="2"/>
		<height value="4"/>
		<max-hp value="1300" regeneration="2"/>
		<max-ep value="0"/>
		<armor value="50"/>	
		<armor-type value="organic"/>
		<sight value="10"/>
		<time value="120"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="expert" kills="5"/>
			<level name="master" kills="10"/>
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>	
		<light enabled="false"/>
		<unit-requirements>
			<unit name="graphics_card"/>
		</unit-requirements>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="125"/>
			<resource name="wood" amount="50"/>
			<resource name="memory" amount="2"/>						
		</resource-requirements>
		<resources-stored/>
		<image path="images/drake_rider.bmp"/>
		<image-cancel path="../fibre_optic/images/magic_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/dr_select1.wav"/>
			<sound path="sounds/dr_select2.wav"/>
			<sound path="sounds/dr_select3.wav"/>
			<sound path="sounds/dr_select4.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/dr_ack1.wav"/>
			<sound path="sounds/dr_ack2.wav"/>
			<sound path="sounds/dr_ack3.wav"/>
			<sound path="sounds/dr_ack4.wav"/>
		</command-sounds>

	</parameters>

	<skills>

		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="50"/>
			<animation path="models/ram_idle.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="580"/>
			<anim-speed value="200"/>
			<animation path="models/ram_walk.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/dr_walk1.wav"/>
				<sound-file path="sounds/dr_walk2.wav"/>
			</sound>

		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="80"/>
			<anim-speed value="80"/>
			<animation path="models/ram_attack.g3d"/>
			<sound enabled="true" start-time="0.2">
				<sound-file path="sounds/dr_attack.wav"/>
			</sound>
			<attack-strenght value="200"/>
			<attack-var value="80"/>
			<attack-range value="2"/>
			<attack-type value="energy"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.3"/>
			<projectile value="false"/>
			<splash value="false"/>
		</skill>

		<skill>
			<type value="die"/>	
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="60"/>
			<anim-speed value="50"/>
			<animation path="models/ram_idle.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="../cpu/sounds/zap.wav"/>
			</sound> 
			<fade value="true"/>
		</skill>
	</skills>
	
	<commands>
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="../fibre_optic/images/magic_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="../fibre_optic/images/magic_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="fire_breath"/>
			<image path="images/fire_breath_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
		</command>

		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="../fibre_optic/images/magic_hold.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
		
	</commands>
</unit>
