<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="2" />
		<height value="2" />
		<max-hp value="8000" regeneration="1"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="metal"/>				
		<sight value="10" />
		<time value="200" />
		<multi-selection value="false"/>
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
			<unit name="graphics_card"/>
			<unit name="network_card"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100"/>
			<resource name="stone" amount="250"/>
			<resource name="wood" amount="100"/>	
		</resource-requirements>
		<resources-stored />
		<image path="images/library.bmp"/>
		<image-cancel path="../fibre_optic/images/magic_cancel.bmp"/>
		<meeting-point value="true" image-path="../cpu/images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="../cpu/sounds/magic_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="../cpu/sounds/magic_click.wav"/>
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<type value="be_built"/>
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/comp_fan_build.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/comp_fan_idle.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="upgrade" />
			<name value="upgrade_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/comp_fan_pruduse.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/comp_fan_pruduse.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/comp_fan_idle.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="../cpu/sounds/zap.wav"/>
			</sound>			
			<fade value="true"/>
		</skill>

	</skills>

	<commands>
	
		<command>
			<type value="produce"/>
			<name value="produce_fan"/>
			<image path="../fan/images/dragon.bmp"/>
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="fan"/>
		</command>

		<command>
			<type value="upgrade"/>
			<name value="research_speed"/>
			<image path="../../upgrades/speed/images/sp.bmp"/>
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="speed"/>
		</command>

	</commands>
</unit>
