<?xml version="1.0" standalone="no" ?>
<unit>
	<parameters>
		<size value="3" />
		<height value="2" />
		<max-hp value="4560" regeneration="2"/>
		<max-ep value="0" />
		<armor value="5" />
		<armor-type value="clay"/>
		<sight value="6" />
		<time value="100" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="111"/>
			<row value="101"/>
			<row value="101"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
		</properties>
		<light enabled="false" />
		<rotationAllowed value="false" />
		<unit-requirements>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="krat" amount="80" />
			<resource name="wood" amount="140" />
		</resource-requirements>
		<resources-stored>
			<resource name= "krat" amount="1000"/>
			<resource name= "wood" amount="800"/>							
			<resource name= "wheat" amount="1500"/>	
			<resource name= "minerals" amount="250"/>	
		</resources-stored>
		<image path="images/barracks.bmp" />
		<image-cancel path="../jako/images/cancel.bmp"/>
		<meeting-point value="true" image-path="images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<type value="stop"/>	
			<name value="stop_skill"/>
			<ep-cost value="0" />
			<speed value="50" />
			<anim-speed value="100" />
			<animation path="models/kitly_sit.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="be_built" />	
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/kitly_builddie.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="upgrade"/>	
			<name value="upgrade_skill"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/kitly_sit.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="produce"/>
			<name value="produce_skill"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/kitly_sit.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="die" />	
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/kitly_builddie.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/wood_die.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<commands>

		<command>
			<type value="produce"/>
			<name value="produce_jako" />
			<image path="../jako/images/jako.bmp" />
			<unit-requirements />

			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="jako"/>
		</command>
	
		<command>
			<type value="produce"/>
			<name value="produce_jarka" />
			<image path="../jarka/images/jarka.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="jarka"/>
		</command>

		<command>
			<type value="produce"/>
			<name value="produce_jomba" />
			<image path="../jomba/images/jomba.bmp" />
			<unit-requirements />

			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="jomba"/>
		</command>				
	</commands>
</unit>
