<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="4" />
		<height value="2" />
		<max-hp value="2000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="wood"/>				
		<sight value="5" />
		<time value="50" />
		<multi-selection value="false" />
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
			<unit name="barn"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100"/>
			<resource name="stone" amount="100"/>
			<resource name="wood" amount="50"/>
			<resource name="hay" amount="-10"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/farm.bmp"/>
		<image-cancel path="images/stop.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/tech_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/tech_click.wav"/>
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>
		<!-- *** skill 0 *** -->
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="120"/>
			<speed value="120"/>
			<anim-speed value="300" />
			<animation path="models/hay_feild_make.g3d" />
			<sound enabled="false" />
		</skill>
		
		<!-- *** skill 1 *** -->
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/hay_feild.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<!-- *** skill 2 *** -->
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/hay_feild_brake.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/tech_building_fall1.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/hay_feild.g3d" />
			<sound enabled="false" />
		</skill>
	</skills>
	
	<!-- *** commands *** -->
	<commands>

		<command>
			<type value="produce"/>
			<name value="meditation"/>
			<image path="../hay/images/hay.bmp"/>
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="hay"/>
		</command>
		
	</commands>
</unit>
