<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="0" />
		<height value="0" />
		<max-hp value="50" regeneration="-50"/>
		<max-ep value="100" regeneration="5"/>
		<armor value="0" />
		<armor-type value="stone"/>				
		<sight value="5" />
		<time value="100" />
		<multi-selection value="false" />
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements/>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="-30"/>
			<resource name="food" amount="30"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/gold.bmp"/>
		<image-cancel path="images/tech_stop.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/tech_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/tech_click.wav"/>
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>
		
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="10" />
			<animation path="models/none.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/none.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/magic_building_fall1.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>


	</skills>
	
	<!-- *** commands *** -->
	<commands/>
</unit>
