<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="2"/>
		<height value="1"/>
		<max-hp value="2000" regeneration="2"/>
		<max-ep value="0"/>
		<armor value="15"/>	
		<armor-type value="organic"/>
		<sight value="15"/>
		<time value="160"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="elite" kills="6"/>
		</levels>
		<fields>
			<field value="air"/>
		</fields>	
		<properties/>
			<light enabled="false"/>
		<unit-requirements>
			<unit name="laboratory"/>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="spray" />
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="200"/>
			<resource name="wood" amount="200"/>	
			<resource name="food" amount="1"/>				
		</resource-requirements>
		<resources-stored/>
		<image path="images/jet_ball.bmp"/>
		<image-cancel path="images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/technician_select1.wav"/>
			<sound path="sounds/technician_select2.wav"/>
			<sound path="sounds/technician_select3.wav"/>
			<sound path="sounds/technician_select4.wav"/>
			<sound path="sounds/technician_select5.wav"/>
			<sound path="sounds/technician_select6.wav"/>
			<sound path="sounds/technician_select7.wav"/>
			<sound path="sounds/technician_select8.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/technician_ack1.wav"/>
			<sound path="sounds/technician_ack2.wav"/>
			<sound path="sounds/technician_ack3.wav"/>
			<sound path="sounds/technician_ack4.wav"/>		
			<sound path="sounds/technician_ack5.wav"/>
			<sound path="sounds/technician_ack6.wav"/>
			<sound path="sounds/technician_ack7.wav"/>
			<sound path="sounds/technician_ack8.wav"/>
			<sound path="sounds/technician_ack9.wav"/>
			<sound path="sounds/technician_ack10.wav"/>
			<sound path="sounds/technician_ack11.wav"/>		
			<sound path="sounds/technician_ack12.wav"/>
			<sound path="sounds/technician_ack13.wav"/>
			<sound path="sounds/technician_ack14.wav"/>
			<sound path="sounds/technician_ack15.wav"/>
			<sound path="sounds/technician_ack16.wav"/>		
			<sound path="sounds/technician_ack17.wav"/>
			<sound path="sounds/technician_ack18.wav"/>
			<sound path="sounds/technician_ack19.wav"/>					
		</command-sounds>

	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="75"/>
			<animation path="models/jet_ball_sit.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/orni_standing.wav"/>
			</sound>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="250"/>
			<anim-speed value="75"/>
			<animation path="models/jet_ball_fly.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/orni_fly.wav"/>
			</sound>
		</skill>
		
		<skill>
			<type value="attack"/>
			<name value="molotov_skill"/>		
			<ep-cost value="0"/>
			<speed value="35"/>
			<anim-speed value="35"/>
			<animation path="models/jet_ball_attack.g3d"/>
			<sound enabled="true" start-time="0.5">
				<sound-file path="sounds/technician_attack.wav"/>
			</sound> 
			<attack-strenght value="200"/>
			<attack-var value="100"/>
			<attack-range value="5"/>
			<attack-type value="energy"/>
			<attack-start-time value="0.5"/>
			<attack-fields>
				<field value="land"/>
				<field value="air"/>
			</attack-fields>
			<projectile value="true">
				<particle value="true" path="molotov_particle_proj.xml"/>
				<sound enabled="true">
					<sound-file path="sounds/technician_hit1.wav"/>
					<sound-file path="sounds/technician_hit2.wav"/>
				</sound>
			</projectile>
			<splash value="true">
				<radius value="3"/>
				<damage-all value="true"/>
				<particle value="true" path="molotov_particle_splash.xml"/>
			</splash>
		</skill>

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="120"/>
			<animation path="models/jet_ball_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/orni_die1.wav"/>
				<sound-file path="sounds/orni_die2.wav"/>
				<sound-file path="sounds/orni_die3.wav"/>
			</sound>
			<fade value="true"/>
		</skill>

		<skill>
			<type value="produce"/>
			<name value="summon_skill"/>		
			<ep-cost value="0"/>
			<speed value="150"/>
			<anim-speed value="1"/>
			<animation path="models/jet_ball_somon.g3d"/>
			<sound enabled="false"/>
		</skill>
	</skills>

	<commands>
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>
                
		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="molotov"/>
			<image path="images/jet_ball_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="molotov_skill"/>
		</command>	
                
		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="images/tech_hold.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
			<attack-skill value="molotov_skill"/>
		</command>

		<command>
			<type value="produce"/>
			<name value="go_get_big_robot" />
			<image path="images/big_robot.bmp"/>
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="summon_skill"/>
			<produced-unit name="big_robot"/>
		</command>
	</commands>
</unit>
