<?xml version="1.0" standalone="no"?>

<unit>

	<!-- *** parameters *** -->

	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="750" regeneration="5"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="leather"/>					
		<sight value="9"/>
		<time value="40"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements/>
		<upgrade-requirements/>
		<resource-requirements>
			<resource name="gold" amount="150"/>			
		</resource-requirements>
		<resources-stored/>
		<image path="images/worker.bmp"/>
		<image-cancel path="../archer/images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/summoner_select2.wav"/>
			<sound path="sounds/summoner_select3.wav"/>					
			<!--sound path="sounds/summoner_select4.wav"/-->
			<sound path="sounds/summoner_select5.wav"/>	
			<sound path="sounds/summoner_select6.wav"/>		
			<sound path="sounds/summoner_select7.wav"/>	
			<!--sound path="sounds/summoner_select8.wav"/-->
			<!--sound path="sounds/summoner_select9.wav"/-->
			<sound path="sounds/summoner_select10.wav"/>					
			<sound path="sounds/summoner_select11.wav"/>					
			<!--sound path="sounds/summoner_select12.wav"/-->	
			<!--sound path="sounds/summoner_select13.wav"/-->		
			<sound path="sounds/summoner_select14.wav"/>	
			<sound path="sounds/summoner_select15.wav"/>
			<sound path="sounds/summoner_select16.wav"/>
			<sound path="sounds/summoner_select17.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/summoner_ack1.wav"/>
			<sound path="sounds/summoner_ack2.wav"/>
			<sound path="sounds/summoner_ack3.wav"/>
			<sound path="sounds/summoner_ack4.wav"/>
			<sound path="sounds/summoner_ack5.wav"/>
			<sound path="sounds/summoner_ack6.wav"/>
		        <sound path="sounds/summoner_ack7.wav"/>
			<sound path="sounds/summoner_ack8.wav"/>
			<sound path="sounds/summoner_ack9.wav"/>
			<sound path="sounds/summoner_ack10.wav"/>
			<sound path="sounds/summoner_ack11.wav"/>
			<sound path="sounds/summoner_ack12.wav"/>				
		</command-sounds>
	</parameters>


	<!-- *** skills *** -->

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="55"/>
			<animation path="models/helipup_sit.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="250"/>
			<anim-speed value="240"/>
			<animation path="models/helipup_walk.g3d"/>
			<sound enabled="false"/>
		</skill>		
		
		<skill>
			<type value="repair"/>
			<name value="repair_skill"/>		
			<ep-cost value="0"/>
			<speed value="200"/>
			<anim-speed value="100"/>
			<animation path="models/helipup_heal.g3d"/>
			<sound enabled="true" start-time="0.5">
				<sound-file path="sounds/worker_build1.wav"/>
				<sound-file path="sounds/worker_build2.wav"/>
				<sound-file path="sounds/worker_build3.wav"/>
			</sound>
		</skill>
		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="25"/>
			<anim-speed value="20"/>
			<animation path="models/helipup_attack.g3d"/>
			<sound enabled="false" start-time="0.5">
			</sound>
			<attack-strenght value="80"/>
			<attack-var value="50"/>
			<attack-range value="5"/>
			<attack-type value="piercing"/>
			<attack-start-time value="0.5"/>
			<attack-fields>
				<field value="land"/>
				<field value="air"/>
			</attack-fields>
			<projectile value="true">
				<particle value="true" path="particle_proj.xml"/>
				<sound enabled="false">
				</sound>
			</projectile>
			<splash value="false"/>
		</skill>
		<skill>
			<type value="move"/>
			<name value="charge_skill"/>		
			<ep-cost value="0"/>
			<speed value="290"/>
			<anim-speed value="280"/>
			<animation path="models/helipup_walk.g3d"/>
			<sound enabled="false"/>
		</skill>		
		
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="90"/>
			<anim-speed value="90"/>
			<animation path="models/helipup_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/summoner_die1.wav"/>
				<sound-file path="sounds/summoner_die2.wav"/>
				<sound-file path="sounds/summoner_die3.wav"/>
				<sound-file path="sounds/summoner_die4.wav"/>
				<sound-file path="sounds/summoner_die5.wav"/>			
			</sound>			
			<fade value="false"/>
		</skill>						

	</skills>

	<!-- *** commands *** -->
	
	<commands>
		
		<command>
			<type value= "stop"/>
			<name value="stop"/>
			<image path="../archer/images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value= "move"/>
			<name value="move"/>
			<image path="../archer/images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>
		
		<command>
			<type value="repair"/>
			<name value="heal"/>
			<image path="images/worker_repair.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<repair-skill value="repair_skill"/>
			<repaired-units>
				<unit name="arrmored_gorgela"/>		
				<unit name="beatle"/>
				<unit name="bug"/>		
				<unit name="earwig"/>
				<unit name="fire_ant"/>
				<unit name="gaurdien_boloc"/>
				<unit name="gorgela"/>
                                <unit name="gratle"/>
				<unit name="helipup"/>
				<unit name="snail"/>
				<unit name="spider"/>
				<unit name="spiky_hoift"/>
				<unit name="work_gratle"/>
				<unit name="worm"/>
				<unit name="zapper"/>
			</repaired-units>		
		</command>
	
		<command>
			<type value="attack"/>
			<name value="attack"/>
			<image path="images/archer_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
		</command>
		
		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="images/tech_hold.bmp"/>
			<unit-requirements/>
			<upgrade-requirements>
			</upgrade-requirements>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>

	</commands>
</unit>
