<?xml version="1.0" standalone="yes" ?> 
<scenario>
	<difficulty value="5"/>
	<players>
		<player control="human" faction="pirates" team="2"/>
		<player control="cpu-ultra" faction="tech" team="1"/>
		<player control="cpu-ultra" faction="tech" team="1"/>
		<player control="cpu-ultra" faction="tech" team="1"/>		
	</players>
	<map value="The_blocked_path"/>
	<tileset value="forest"/>
	<tech-tree value="magitech"/>
	<default-resources value="true"/>
	<default-units value="true"/>
	<default-victory-conditions value="true"/>
	<scripts>
		<startup>
			showMessage('Welcome', 'captain')
			setDisplayText('Show')
			objective= 'DefeatEnemy'
		</startup>
	</scripts>
	<!--scripts>
		<startup>
			disableAi(0)
			createUnit('reck', 1, startLocation(0))
			setCameraPosition(unitPosition(lastCreatedUnit()))
			createUnit('pirate', 1, startLocation(0))
			createUnit('pirate', 1, startLocation(0))
			createUnit('pirate', 1, startLocation(0))
			createUnit('captain', 1, startLocation(0))
			createUnit('shot_gun_man', 1, startLocation(0))
			createUnit('cutlass_man', 1, startLocation(0))
			createUnit('cutlass_man', 1, startLocation(0))
			createUnit('cutlass_man', 1, startLocation(0))
			createUnit('cutlass_man', 1, startLocation(0))
			createUnit('pistol_man', 1, startLocation(0))
			createUnit('pistol_man', 1, startLocation(0))	
			<setDisplayText('Go destroy the mediling viligers and gather plunder!')	
			disableAi(2)
			createUnit('reck', 2, startLocation(1))
			setCameraPosition(unitPosition(lastCreatedUnit()))
			createUnit('pirate', 2, startLocation(1))
			createUnit('pirate', 2, startLocation(1))
			createUnit('pirate', 2, startLocation(1))
			createUnit('captain', 2, startLocation(1))
			createUnit('shot_gun_man', 2, startLocation(1))
			createUnit('cutlass_man', 2, startLocation(1))
			createUnit('cutlass_man', 2, startLocation(1))
			createUnit('cutlass_man', 2, startLocation(1))
			createUnit('cutlass_man', 2, startLocation(1))
			createUnit('pistol_man', 2, startLocation(1))
			createUnit('pistol_man', 2, startLocation(1))
			disableAi(3)
			createUnit('reck', 3, startLocation(2))
			setCameraPosition(unitPosition(lastCreatedUnit()))
			createUnit('pirate', 3, startLocation(2))
			createUnit('pirate', 3, startLocation(2))
			createUnit('pirate', 3, startLocation(2))
			createUnit('captain', 3, startLocation(2))
			createUnit('shot_gun_man', 3, startLocation(2))
			createUnit('cutlass_man', 3, startLocation(2))
			createUnit('cutlass_man', 3, startLocation(2))
			createUnit('cutlass_man', 3, startLocation(2))
			createUnit('cutlass_man', 3, startLocation(2))
			createUnit('pistol_man', 3, startLocation(2))
			createUnit('pistol_man', 3, startLocation(2))
			disableAi(1)
			createUnit('reck', 1, startLocation(3))
			setCameraPosition(unitPosition(lastCreatedUnit()))
			createUnit('pirate', 1, startLocation(3))
			createUnit('pirate', 1, startLocation(3))
			createUnit('pirate', 1, startLocation(3))
			createUnit('captain', 1, startLocation(3))
			createUnit('shot_gun_man', 1, startLocation(3))
			createUnit('cutlass_man', 1, startLocation(3))
			createUnit('cutlass_man', 1, startLocation(3))
			createUnit('cutlass_man', 1, startLocation(3))
			createUnit('cutlass_man', 1, startLocation(3))
			createUnit('pistol_man', 1, startLocation(3))
			createUnit('pistol_man', 1, startLocation(3))
		</startup>
	</scripts-->
</scenario>
