<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="4"/>
		<height value="4"/>
		<max-hp value="2000" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="10"/>
		<armor-type value="wood"/>					
		<sight value="10"/>
		<time value="100"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels/>
		<fields>
			<field value="land"/>
		</fields>	
		<properties>
			<property value="rotated_climb"/>
		</properties>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="king_tower"/>
		</unit-requirements>
		<upgrade-requirements>
			<upgrade name="trebuchets"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="1000"/>
		</resource-requirements>
		<resources-stored/>
		<image path="images/catapult.bmp"/>
		<image-cancel path="images/catapult_attack_off.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="false">		
		</selection-sounds>
		<command-sounds enabled="false"/>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="40"/>
			<animation path="models/trebuchet_sit_2.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="220"/>
			<anim-speed value="150"/>
			<animation path="models/trebuchet_sit_2.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="50"/>
			<anim-speed value="80"/>
			<animation path="models/trebuchet_attack_2.g3d"/>
			<sound enabled="true" start-time="0.1">
				<sound-file path="sounds/catapult_attack1.wav"/>
				<sound-file path="sounds/catapult_attack2.wav"/>
			</sound> 
			<attack-strenght value="200"/>
			<attack-var value="200"/>
			<attack-range value="10"/>
			<attack-type value="impact"/>
			<attack-start-time value="0.3"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<projectile value="true">
				<particle value="true" path="particle_proj.xml"/>
				<sound enabled="true">
					<sound-file path="/sounds/catapult_hit1.wav"/>
					<sound-file path="/sounds/catapult_hit2.wav"/>
				</sound>
			</projectile>
			<splash value="true">
				<radius value="2"/>
				<damage-all value="true"/>
				<particle value="true" path="particle_splash.xml"/>
			</splash>
		</skill>

		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="120"/>
			<animation path="models/trebuchet_die_2.g3d"/>
			<sound enabled="true" start-time="0.1">
				<sound-file path="sounds/catapult_die1.wav"/>
				<sound-file path="sounds/catapult_die2.wav"/>
				<sound-file path="sounds/catapult_die3.wav"/>
			</sound> 			
			<fade value="false"/>
		</skill>

		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="40"/>
			<animation path="models/trebuchet_sit_2.g3d"/>
			<sound enabled="false"/>
		</skill>

	</skills>
	
	<commands>
		
		<command>
			<type value= "stop"/>
			<name value="attack_off"/>
			<image path="images/catapult_attack_off.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value= "attack_stopped"/>
			<name value="attack_on"/>
			<image path="images/catapult_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<attack-skill value="attack_skill"/>
                        <stop-skill value="stop_skill"/>
		</command>

	</commands>
</unit>
