<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="4" />
		<height value="2" />
		<max-hp value="6000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="0" />
		<armor-type value="wood"/>		
		<sight value="12" />
		<time value="120" />
		<multi-selection value="false" />
		<cellmap value="true">
			<row value="1111"/>
			<row value="1111"/>
			<row value="1111"/>
			<row value="1101"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<unit-requirements>
			<unit name="main_tent" />
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100" />
			<resource name="wood" amount="150" />
		</resource-requirements>
		<resources-stored>
			<resource name="wood" amount="200" />
		</resources-stored>
		<image path="images/blacksmith.bmp"/>
		<image-cancel path="images/tech_cancel.bmp"/>
		<meeting-point value="true" image-path="images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/tech_click.wav" />
		</command-sounds>
	</parameters>
	
	<skills>
		<skill>
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/stage_make.g3d" />
			<sound enabled="false" />
			<type value="be_built" />
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="50" />
			<animation path="models/stage.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="upgrade" />
			<name value="upgrade_skill"/>		
			<ep-cost value="0" />
			<speed value="999999999999" />
			<anim-speed value="5" />
			<animation path="models/stage_upgrade.g3d" />
			<sound enabled="true" start-time="0.3">
				<sound-file path="sounds/anvil1.wav"/>
				<sound-file path="sounds/anvil2.wav"/>
				<sound-file path="sounds/anvil3.wav"/>
				<sound-file path="sounds/anvil4.wav"/>
			</sound>
		</skill>
		
		<skill>
			<type value="produce"/>
			<name value="produce_skill"/>	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="6" />
			<animation path="models/stage_make_acrobat.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/blacksmith_destruction.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/tech_building_fall1.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>

	<commands>
		<command>
			<type value="upgrade"/>
			<name value="upgrade_advanced_acrobats" />
			<image path="../../upgrades/advanced_acrobats/images/advanced_acrobats.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="advanced_acrobats"/>
		</command>
		
		<command>
			<type value="upgrade"/>
			<name value="upgrade_one_wheel" />
			<image path="../../upgrades/one_wheel/images/one_wheel.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="one_wheel"/>
		</command>
		
		<command>
			<type value="upgrade"/>
			<name value="upgrade_gorillas" />
			<image path="../../upgrades/gorillas/images/ancient_summoning.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="gorillas"/>
		</command>
			
		<command>
			<type value="upgrade"/>
			<name value="get_some_elephants" />
			<image path="../../upgrades/elephants/images/elephants.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="elephants"/>
		</command>

		<command>
			<type value="produce"/>
			<name value="produce_acrobat" />
			<image path="../acrobat/images/acrobat.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="acrobat"/>
		</command>

	</commands>
</unit>
