<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="3"/>
		<height value="3"/>
		<max-hp value="8000" regeneration="0"/>
		<max-ep value="0"/>
		<armor value="0"/>
		<armor-type value="stone"/>		
		<sight value="10" />
		<time value="100" />
		<multi-selection value="false"/>
		<cellmap value="true">
			<row value="111"/> 
			<row value="111"/> 
			<row value="101"/>
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="fallen_capsule"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="150"/>
			<resource name="wood" amount="100"/>
		</resource-requirements>
		<resources-stored>
			<resource name="wood" amount="200" />
		</resources-stored>
		<image path="images/summoner_guild.bmp"/>
		<image-cancel path="images/magic_cancel.bmp"/>
		<meeting-point value="true" image-path="images/meeting_point.bmp"/>
		<selection-sounds enabled="true">
			<sound path="sounds/magic_click.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/magic_click.wav"/>
		</command-sounds>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>
		<skill>
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/bubler_make.g3d" />
			<sound enabled="false" />
			<type value="be_built" />
		</skill>
		
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="100" />
			<animation path="models/bubler.g3d" />
			<sound enabled="false" />
		</skill>	
		
		<skill>
			<type value="upgrade" />
			<name value="upgrade_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/bubler.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/bubler.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/mage_tower_destruction.g3d" />
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/magic_building_fall5.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	<!-- *** commands *** -->
	<commands>
	
		<command>
			<type value="produce"/>
			<name value="produce_martegger"/>
			<image path="../martegger/images/summoner.bmp" />
			<unit-requirements/>
			<upgrade-requirements/>
			<produce-skill value="produce_skill"/>
			<produced-unit name="martegger"/>
		</command>

		<command>
			<type value="upgrade"/>
			<name value="research_boiled_eggs" />
			<image path="../../upgrades/boiled_eggs/images/ancient_summoning.bmp" />
			<unit-requirements />
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill"/>
			<produced-upgrade name="boiled_eggs"/>
		</command>

	</commands>
</unit>
