<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="2"/>
		<height value="1"/>
		<max-hp value="1600" regeneration="4"/>
		<max-ep value="0"/>
		<armor value="20"/>	
		<armor-type value="organic"/>
		<sight value="15"/>
		<time value="120"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="royal" kills="5"/>
		</levels>
		<fields>
			<field value="air"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			<unit name="igloo"/>
		</unit-requirements> 
		<upgrade-requirements>
			<upgrade name="train_geese"/>
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="350"/>
			<resource name="energy" amount="2"/>				
		</resource-requirements>
		<resources-stored/>
		<image path="images/dragon.bmp"/>
		<image-cancel path="images/tech_cancel.bmp"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="sounds/dragon_select1.wav"/>
			<sound path="sounds/dragon_select2.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="sounds/dragon_ack1.wav"/>
			<sound path="sounds/dragon_ack2.wav"/>
		</command-sounds>

	</parameters>


	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="75"/>
			<animation path="models/canada_goos_sit.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="300"/>
			<anim-speed value="100"/>
			<animation path="models/canada_goos_fly.g3d"/>
			<sound enabled="false"/>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="0"/>
			<speed value="40"/>
			<anim-speed value="40"/>
			<animation path="models/canada_goos_attack_egg.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/dragon_attack1.wav"/>
				<sound-file path="sounds/dragon_attack2.wav"/>
				<sound-file path="sounds/dragon_attack3.wav"/>
				<sound-file path="sounds/dragon_attack4.wav"/>
			</sound>
			<attack-strenght value="250"/>
			<attack-var value="40"/>
			<attack-range value="2"/>
			<attack-type value="energy"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.3"/>
			<projectile value="true">
				<particle value="true" path="particle_proj.xml"/>
				<sound enabled="true">
				<sound-file path="sounds/dragon_hit1.wav"/>
				<sound-file path="sounds/dragon_hit2.wav"/>
				<sound-file path="sounds/dragon_hit3.wav"/>
				<sound-file path="sounds/dragon_hit4.wav"/>
			</sound>
			</projectile>
			<splash value="true">
				<radius value="1"/>
				<damage-all value="true"/>
				<particle value="true" path="particle_splash.xml"/>
			</splash>
		</skill>

		<skill>
			<type value="attack"/>
			<name value="attack_air_skill"/>		
			<ep-cost value="0"/>
			<speed value="40"/>
			<anim-speed value="40"/>
			<animation path="models/canada_goos_attack_claw.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/dragon_attack1.wav"/>
			</sound>
			<attack-strenght value="200"/>
			<attack-var value="40"/>
			<attack-range value="1"/>
			<attack-type value="energy"/>
			<attack-fields>
				<field value="air"/>
			</attack-fields>
			<attack-start-time value="0.3"/>
			<projectile value="true">
				<particle value="false"/>
				<sound enabled="false"/>
			</projectile>
			<splash value="true">
				<radius value="0"/>
				<damage-all value="true"/>
				<particle value="false"/>
			</splash>
		</skill>
	
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="120"/>
			<anim-speed value="60"/>
			<animation path="models/canada_goos_die.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="sounds/dragon_die1.wav"/>
				<sound-file path="sounds/dragon_die2.wav"/>
			</sound>			
			<fade value="true"/>
		</skill>

	</skills>
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="stop"/>
			<image path="images/tech_stop.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value="move"/>
			<name value="move"/>
			<image path="images/tech_move.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="drop_egg"/>
			<image path="images/dragon_attack_air.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_skill"/>
		</command>

		<command>
			<type value="attack"/>
			<name value="claw"/>
			<image path="images/dragon_attack.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_skill"/>
			<attack-skill value="attack_air_skill"/>
		</command>

		<command>
			<type value="attack_stopped"/>
			<name value="hold_position"/>
			<image path="images/tech_hold.bmp"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
			<attack-skill value="attack_skill"/>
		</command>

	</commands>
</unit>
